I posted this on the DW Tavern, but figured this might work well for Freebooters as well.

I posted this on the DW Tavern, but figured this might work well for Freebooters as well.

I posted this on the DW Tavern, but figured this might work well for Freebooters as well. It feels appropriately old school to me.

Reaction Check

When you approach a wary or hostile NPC and try to communicate, roll +CHA: on a 10+, they’ll hear you out and choose 2; on a 7-9, they’ll hear you out and choose 1.

• They are impressed, intrigued, or amused by you, as the GM sees fit (otherwise, they remain wary or hostile)

• You’ve got their complete attention, for now at least (otherwise, they remain alert)

• You glean a valuable insight; ask a question from the Discern Realities list and take +1 forward to act on the answer

5 thoughts on “I posted this on the DW Tavern, but figured this might work well for Freebooters as well.”

  1. Michael Prescott: what Eric Nieudan said. So maybe a better phrasing would be “_(otherwise, they remain alert to other threats or shenanigans)_”.

    Yochai Gal the one choosing is the player. So it should probably be “they’ll hear you out and you choose 2″ (or 1).

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