Playing with an idea in my head, of how to have players react to drugs and other aspects.

Playing with an idea in my head, of how to have players react to drugs and other aspects.

Playing with an idea in my head, of how to have players react to drugs and other aspects. Decided to put this together. I figure someone on PCP will hit Wrath. Someone who was drugged with an aphrodisiac will hit Lust. Etc.

Note these are the “I’ve already been affected” reactions. Again, soft moves would have been applied, foreshadowing of future events or anything similar, as well as the details of what was to come. i.e., “in combat you watch the mechanical monstrosity fire a volley of darts at the individuals closest, instead of sleep, they seem to be uncomfortable, possibly poisoned.” and if the player decided to charge and failed defy danger, then I would let them know the reaction they would have. Even a deadly poison would have some type of effect beyond killing you.

Anyway, thoughts?

Seven Deadly Sins

Circular, can flow however best suits story – GM Discretion. Each lasts for as long as it fits the story, or if a debility is taken to reflect. If all debilities are taken, GM adds 1 additional choice. If all 7 sins are accumulated before the effects pass, player performs Last Breath. If unsuccessful, character is considered dead, having lost itself to indulgences – can become NPC.

Lust

When affected, roll. No Bonuses. 10+ choose two. 7-9 choose one. 6- Fall to the next sin.

– Keep your Chastity

– Once is enough

– Don’t stop until it’s yours

Wrath

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Know friend from foe

– Know when you are hurt

– Know how to keep from destroying objects

Gluttony

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Once is enough

– Keep it down

– Can you eat it

Envy

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Don’t take what isn’t yours

– Don’t pursue without thought

– Don’t stop until it’s yours

Greed

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Know your limit

– Don’t pursue without thought

– Know how to keep from destroying objects

Pride

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Know friend from foe

– Don’t be distracted by yourself

– Don’t take what isn’t yours

Sloth

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Know your limit

– Stay awake

– Know when you are hurt

How your players can ultimately change the dynamic of the scene, and how you as a GM need to run with it sometimes.

How your players can ultimately change the dynamic of the scene, and how you as a GM need to run with it sometimes.

How your players can ultimately change the dynamic of the scene, and how you as a GM need to run with it sometimes.

Remember, Vodka makes the pain go away. 😉

Edit Note: This is not my story, but it’s one I love and one I have to share.

http://www.redwombatstudio.com/blog/?p=5427

Scenes from our last session:

Scenes from our last session:

Scenes from our last session:

For reference, I’m playing a Cleric. My Deity is female. She’s about Health and Restoration.

When I commune with the Goddess she can only do karaoke. Badly.

As my Cleric levels her voice actually masters the notes.

Divine Guidance brought forth this little beauty:

Through a strained and pained expression the cleric looked to his companions, his hand falling to his forehead and with the expectant looks of his companions he explains the guidance he received:

“Hold on… sometimes it’s hard to explain. She said to me: ‘Carry on my wayward son… there’ll be peace when you are done… the path’s beneath the tree… go revive that soul…’.”

For those of you who read this, you’re welcome. 😉

As I couldn’t find the discussion, I’ll bring it up anew (if you find it, link it for me?)

As I couldn’t find the discussion, I’ll bring it up anew (if you find it, link it for me?)

As I couldn’t find the discussion, I’ll bring it up anew (if you find it, link it for me?)

How do you handle the terrifying tag?

I feel like just describing a horrifying event and how the creature is doesn’t quite do it right. Is there a suggestion to make it work better?

#MagicItem

#MagicItem

#MagicItem

Just asking the group for help making a magical item, never made one before.

And since I couldn’t find it (and we’re all nerds) so it had to be made

The Compass of Desire

Constructed in times forgotten this was the first of many gifts given to the Guardians. As the Guardians were known to have but one desire – to protect the realm, the compass would direct them to any and all conflict they desired to stop. When the Guardians were lost to time, so were the gifts. The first thief who discovered the Compass found it pointed to more than mere conflict. The thief found it pointed to that which he desired most. Eventually it would only point at the wealth he amassed and he discarded it, deciding the magic of it had been lost. The item does nothing more than point in the direction of the thing (be it person, item, or location) the individual possessing the compass.

Has anyone created a class similar to the Geist setting in World of Darkness

Has anyone created a class similar to the Geist setting in World of Darkness

Has anyone created a class similar to the Geist setting in World of Darkness

I’ve been discussing the option of speaking with Ghosts and can’t seem to find one yet.