How your players can ultimately change the dynamic of the scene, and how you as a GM need to run with it sometimes.

How your players can ultimately change the dynamic of the scene, and how you as a GM need to run with it sometimes.

How your players can ultimately change the dynamic of the scene, and how you as a GM need to run with it sometimes.

Remember, Vodka makes the pain go away. 😉

Edit Note: This is not my story, but it’s one I love and one I have to share.

http://www.redwombatstudio.com/blog/?p=5427

6 thoughts on “How your players can ultimately change the dynamic of the scene, and how you as a GM need to run with it sometimes.”

  1. It’s been years since I’ve “chatted” (via forum and LJ posts) with U.V. but it’s really wonderful to see she’s still sharing stories of her awesome roleplaying experiences. I’ve always been terribly jealous and now know I still am.

  2. That game sounds way out there 🙂 I don’t know why but the best (and funniest, and most memorable) solutions are usually the stupid ones.

    I GM’ed a D&D 4e campaign once, where the party killed a dragon in its lair. They slaughtered everything that moved, except one kobold who was fortunate enough to get a turn to yield.

    They kept that kobold as a companion, deciding to teach him to be manly and a proper warrior. The Paladin of Kord (Neutral Wargod) took him as his squire.

    I groaned a lot about the horrors they put that kobold through, though he never actually got hurt. It was hilarious 🙂

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