Playing with an idea in my head, of how to have players react to drugs and other aspects.

Playing with an idea in my head, of how to have players react to drugs and other aspects.

Playing with an idea in my head, of how to have players react to drugs and other aspects. Decided to put this together. I figure someone on PCP will hit Wrath. Someone who was drugged with an aphrodisiac will hit Lust. Etc.

Note these are the “I’ve already been affected” reactions. Again, soft moves would have been applied, foreshadowing of future events or anything similar, as well as the details of what was to come. i.e., “in combat you watch the mechanical monstrosity fire a volley of darts at the individuals closest, instead of sleep, they seem to be uncomfortable, possibly poisoned.” and if the player decided to charge and failed defy danger, then I would let them know the reaction they would have. Even a deadly poison would have some type of effect beyond killing you.

Anyway, thoughts?

Seven Deadly Sins

Circular, can flow however best suits story – GM Discretion. Each lasts for as long as it fits the story, or if a debility is taken to reflect. If all debilities are taken, GM adds 1 additional choice. If all 7 sins are accumulated before the effects pass, player performs Last Breath. If unsuccessful, character is considered dead, having lost itself to indulgences – can become NPC.

Lust

When affected, roll. No Bonuses. 10+ choose two. 7-9 choose one. 6- Fall to the next sin.

– Keep your Chastity

– Once is enough

– Don’t stop until it’s yours

Wrath

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Know friend from foe

– Know when you are hurt

– Know how to keep from destroying objects

Gluttony

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Once is enough

– Keep it down

– Can you eat it

Envy

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Don’t take what isn’t yours

– Don’t pursue without thought

– Don’t stop until it’s yours

Greed

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Know your limit

– Don’t pursue without thought

– Know how to keep from destroying objects

Pride

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Know friend from foe

– Don’t be distracted by yourself

– Don’t take what isn’t yours

Sloth

When affected, roll. No Bonuses. 10+ choose two. 7-9 chose one. 6- Fall to the next sin.

– Know your limit

– Stay awake

– Know when you are hurt