Okay, how’s this for a racial move?
Elf (Wizard)
The power of glimmer is in your blood. Take +1 ongoing to cast illusion spells.
Okay, how’s this for a racial move?
Okay, how’s this for a racial move?
Elf (Wizard)
The power of glimmer is in your blood. Take +1 ongoing to cast illusion spells.
Has anyone here used flags as an alternative to bonds?
Has anyone here used flags as an alternative to bonds? It seems like it could be useful. How well does it handle in-game? Is there anything to watch out for?
Also, what flags have you used in your games?
Is there any sort of guide for converting, say, d20/3.x/Pathfinder classes to Dungeon World?
Is there any sort of guide for converting, say, d20/3.x/Pathfinder classes to Dungeon World? Short of that, is there any guide to creating custom player moves, that’s more in-depth than what the core rules offer? I’d like to get into hacking the game, so that I can have something more customized to my game. Or, hey, maybe some day eventually, even create my own game.
So, it might be a month or so away, but I’m working on my second session of Dungeon World.
So, it might be a month or so away, but I’m working on my second session of Dungeon World. Alas, because of reasons, only one of the characters from the first session will be returning, so it’ll be an almost completely new party.
Interestingly, the party is going from a thief, barbarian, and ranger, to thief, wizard, and either a cleric or a druid. So it’s going to have more of an old school vibe. That’s going to be fun.
One thing I’m anticipating DW to handle exceptionally well is this sort of revolving door party lineup. I just don’t know how it will handle this. I imagine there’s some sort of set of questions or moves or bonds or somesuch for just this situation.
Any advice is welcome. 🙂
What’s the best way to handle a planar campaign?
What’s the best way to handle a planar campaign? Is there some sort of move, spell, vehicle or something for me to offer to my players to allow traveling from one reality to another?
So, fronts. I’m having some trouble with making one.
So, fronts. I’m having some trouble with making one.
I get dangers. I have no problem coming up with those. A cast can come naturally through designing a danger, so no issue there, either.It’s the Impending Doom, Grim Portents, and Stakes that I have difficulty with. I’m having trouble tying it all together.
I can do scenarios. I’ve run enough D&D games to have a good handle at that. I mean, I know the general direction the party is going, I have a couple ideas of various events I want to happen, and I can use the GM moves in case the direction changes, but… I dunno, I just don’t grok organizing all of that into a front.
I’m not even sure what I’m trying to ask for, here. I guess just a little help understanding all this better?
This is my second attempt at creating my own moves, and my first Basic Move:
This is my second attempt at creating my own moves, and my first Basic Move:
Interrogation
When you question a person for information, roll + CHA and ask up to three questions. On a 10+, you can get three honest answers from that person. On a 7-9, the person may lie about one answer, and may be either unwilling or unable to answer one question.
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What do you guys think?
Not a bad game.
Not a bad game.
Originally shared by Nathan V
(A summary of my first time running Dungeon World.)
The halfling thief, Tetikus Kecil, and her elven companions, Dambrath, and Elijas the Glorious arrive in Cormire.
Settling in a booth at the Bold Hawk Inn, Tetikus buys her friends a round of drinks with her ill-gotten gains. Tetikus asked the barmaid, Thelissa, about a Tannidl Vineseeker, an exotic fruit dealer attached to some treasure that she keeps secret.
Thelissa got nervous, and lets out that that’s not a name that strangers would be expected to ask for. She explained that he’s a recluse, in the north end of town, before quickly excusing herself to tend to the other tables.
Elijas suggested heading north, to find Tannidl’s home, when Dambrath notices a man in all black, with a green collar, and a black animal, with a gem at its collar, at his feet. Tetikus recognized the clothes as that of a merchant of a land not far from her own. Tannidl! Dambrath also managed to catch a glimpse of Thelissa, in the back room, getting yelled at by a superior.
At Dambrath’s suggestion, the trio finished their drinks and waited outside in hiding, to track Tannidl to his home. However, when he finally left the Bold Hawk, the plan fell through; Tetikus noticed that the black creature was a panther, and decided to ask if she could ride the large cat. He agreed, but asked a favor, first: travel east of the river to deliver a message. To help their travel, Tannidl allowed Tetikus and Elijas horses to ride. Dambrath would ride on his bear companion, Yogi.
At this, we drew the session to an end.
Quick question: can NPC’s have more than one instinct or knack?
Quick question: can NPC’s have more than one instinct or knack? While running a game yesterday, I accidentally merged an unused NPC with the NPC that I was currently using, and in doing so, gave the NPC I was using two instincts and knacks. Should I choose only one of each, or should I leave both sets?
Some of you may remember me saying last week that I was about to run my first game of Dungeon World.
Some of you may remember me saying last week that I was about to run my first game of Dungeon World. Well, the bad news is, that fell through, and last minute ditches kept me from getting anyone together.
The good news is, my first game should be in about three hours.