This is my second attempt at creating my own moves, and my first Basic Move:

This is my second attempt at creating my own moves, and my first Basic Move:

This is my second attempt at creating my own moves, and my first Basic Move:

Interrogation

When you question a person for information, roll + CHA and ask up to three questions. On a 10+, you can get three honest answers from that person. On a 7-9, the person may lie about one answer, and may be either unwilling or unable to answer one question.

What do you guys think?

11 thoughts on “This is my second attempt at creating my own moves, and my first Basic Move:”

  1. Hmm three seems high. I’d also use “character” instead of “person” just to make it more clear that you’re not asking a PLAYER the questions.

    I like where it’s going though. Maybe something like: on a hit, they will answer two questions. On a 7-9 one answer will be a lie.

  2. Aaron Griffin​ that would work, too. You think three is too much? I guess I’d have to see the difference in play.

    I don’t really understand why this isn’t part of the core rules. It comes up pretty often in starting sessions, to help get things in motion. Discern Realities doesn’t quite fit for this.

  3. I’d also put a condition of when it might trigger… Like, “when you have the opportunity to grill someone for information they may be unwilling to share…” just to keep it from triggering everytime they encounter an NPC.

  4. Aaron Griffin  Ah! Just looked that up. It fits quite well! Alas, the party in my game doesn’t have a bard. Should I simply not allow them to do that? That doesn’t seem like it’s in the spirit of the game.

  5. I think there’s plenty of room for custom moves like this, especially if you want a more social game.

    I use a move like this often: When you use your abilities to find out information about something or someone, explain how you do it and roll+ the relevant stat. On a hit, you gain potentially useful information, taking +1 forward if you act on it. On a 7-9,  critical information is missing or your actions raise suspicion. On a 6-, the GM will reveal unwelcome information.

  6. Also, they can take the Bard’s Charming and Open with Multi-skilling. So if you do throw in the custom move, make it not as powerful as the Bard’s move.  So maybe Charming and Open with a Roll?

    This is a classic example of using existing moves to generate a Snowball situation. The player says they want to question a NPC for info in the fiction (but they aren’t the Bard), so the GM says sure, sounds like you are defying danger with CHA to me, the DANGER being that they will get offended and defensive and hostile. If you Hit on a 10+, you can make the Bard’s Charming and Open Move. If you Hit on a 7-9 then you can make the move but [announce future badness or point to a looming threat].

    That sort of thing?

  7. Having just looked, it’s the Templar playbook.

    ~~

    When you hold a captive for questioning, roll+CHA.

    * On a 7+, the captive (GM) will tell you three statements; two are true, but one is a lie.

    * On a 10+, the GM will tell you one of the three statements that is definitely true (leaving the two unknown statements). If you choose to press the captive further, pick a statement that you guess to be the lie. Your methods cause significant physical or emotional harm, but if you picked the low correctly, the captive will break and answer any further questions truthfully.

    * On a 6-, the captive won’t break, or they hold back, or something went very, very wrong. Oops.

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