Not a bad game.
Originally shared by Nathan V
(A summary of my first time running Dungeon World.)
The halfling thief, Tetikus Kecil, and her elven companions, Dambrath, and Elijas the Glorious arrive in Cormire.
Settling in a booth at the Bold Hawk Inn, Tetikus buys her friends a round of drinks with her ill-gotten gains. Tetikus asked the barmaid, Thelissa, about a Tannidl Vineseeker, an exotic fruit dealer attached to some treasure that she keeps secret.
Thelissa got nervous, and lets out that that’s not a name that strangers would be expected to ask for. She explained that he’s a recluse, in the north end of town, before quickly excusing herself to tend to the other tables.
Elijas suggested heading north, to find Tannidl’s home, when Dambrath notices a man in all black, with a green collar, and a black animal, with a gem at its collar, at his feet. Tetikus recognized the clothes as that of a merchant of a land not far from her own. Tannidl! Dambrath also managed to catch a glimpse of Thelissa, in the back room, getting yelled at by a superior.
At Dambrath’s suggestion, the trio finished their drinks and waited outside in hiding, to track Tannidl to his home. However, when he finally left the Bold Hawk, the plan fell through; Tetikus noticed that the black creature was a panther, and decided to ask if she could ride the large cat. He agreed, but asked a favor, first: travel east of the river to deliver a message. To help their travel, Tannidl allowed Tetikus and Elijas horses to ride. Dambrath would ride on his bear companion, Yogi.
At this, we drew the session to an end.