I GM’d my second session of Dungeon World today…
I GM’d my second session of Dungeon World today…
And I got it.
It’s so natural, so fluid, I might have overly stressed description a bit (literally a single combat encounter was the adventure) But other than that it was amazing!
At first the PC’s were tentative, not really sure how to roleplay, but after a few nudges and pushes, they started. And it rolled on from there. A Barbarian, Paladin, Cleric, Bard and Fighter. I do not recommend playing with so many characters because (at least in my case) I let 3 or so characters have the spotlight for long periods of time.
I want to thank those that wrote the Dungeon World Guide. Because that was what really allowed me to understand what was going on.
And GM moves? Effortless. Well, at the beginning. But after 4 hours of creative haul your brain begins to fry a bit.
Dungeon World is everything I ever wanted in a Tabletop RPG. Simple, fast, easy to use, and there is no stat clogging (which was what I dislike about d20. You find out midway through the session that there was some stat you forgot to use. Almost inevitable)
Thanks to the Tavern. You guys were a great help.
But most of all, thanks to the creators of Dungeon World.
P.S. How do you, speed up an adventure? I used lots of narrative but it all seemed to drag on a bit.