Perilous Journey/Make Camp Question

Perilous Journey/Make Camp Question

Perilous Journey/Make Camp Question

The party starts it’s 5 day journey to the Halls of Silence (or whatever). The scout rolls poorly and they are ambushed by highwaymen on the second day.

During the ensuing fight the party prevails but one character is down to 1/4 HP, the wizard lost a spell and the cleric leveled so they decide to Make Camp so they can face the challenges at their best.

Is the remaining three days of travel considered a NEW Perilous Journey move or a continuation of the Original one that was interrupted? Why or why not?

Flaming Paladins

Flaming Paladins

Flaming Paladins

So…..my players decided that since the Paladin was immune to fire, as per his quest ability, setting him on fire and sending him charging into things was a good way to clear rooms.

They were fighting swarms of spiders so it made a certain kind of sense.

Anyone else got interesting tales of Paladin Immunity?

Discern Realities

Discern Realities

Discern Realities

This article made me think of the DW +1 Forward mechanic on the Discern Realities move. Some of these ideas can be easily adapted for DW play and make Discern Realities more attractive to more characters.

http://www.giantitp.com/articles/paBcfg1YaEccDMQACfu.html

http://www.giantitp.com/articles/paBcfg1YaEccDMQACfu.html

Passing on the Pay What You Want bundle. One of the bonus games is also based on Apocalypse World.

Passing on the Pay What You Want bundle. One of the bonus games is also based on Apocalypse World.

Passing on the Pay What You Want bundle. One of the bonus games is also based on Apocalypse World.

http://www.bundleofholding.com/index/current

http://www.bundleofholding.com/index/current

#DruidWeek

#DruidWeek

#DruidWeek

Elemental Mastery

When you call on the primal spirits of fire, water, earth or air to perform a task for you roll+Wis. On a 10+ choose two. On a 7-9 choose one. On a miss, some catastrophe occurs as a result of your calling.

•  The effect you desire comes to pass

•  You avoid paying Nature’s price

•  You retain control

Lots of talk about shapeshifting but here’s another one of the Druid’s great moves. I like this because I like a more “casty” druid.

What are some ways you or your players have used Elemental Mastery?

Here are some of mine:

Cause a cave in

Turn a torch into a swarm of flying fire motes

Summon lightning

Fend off pirates with giant water fists

Summon a vortex to cushion a fall

Make a face appear in the sand

Make a campfire attack during an ambush

Make plate armor become magnetic, sticking to itself

Make small whirlwinds around characters, preventing arrow fire

#DruidWeek

#DruidWeek

#DruidWeek

The Learned Oak

The Oak sits deep in the forest, it’s branches stooped with age, it’s roots deep into Mother Earth. No gust can knock it over, no axe can sully it’s bark, but for a few who follow the old ways and treat the tree with honor it will share it’s knowledge.

Any Druid, with appropriate moves like Thing Talker, can commune with the oak to auto-succeed on any Spout Lore related to the lands in which the Oak resides but the answers will take hours, sometimes days.

It’s knowledge is somewhat limited. It may know that a large battle was fought in a grove 20 years ago: “Much blood was spilled to the south, where the pines begin to grow…..This was many many seasons ago.” but it wouldn’t know what banners were flown or what languages were spoken because it doesn’t understand or care about the short lives of men.

What was the reasoning behind giving the Cleric moves like Serenity and Providence but not doing something similar…

What was the reasoning behind giving the Cleric moves like Serenity and Providence but not doing something similar…

What was the reasoning behind giving the Cleric moves like Serenity and Providence but not doing something similar for the Wizard?