Perilous Journey/Make Camp Question
The party starts it’s 5 day journey to the Halls of Silence (or whatever). The scout rolls poorly and they are ambushed by highwaymen on the second day.
During the ensuing fight the party prevails but one character is down to 1/4 HP, the wizard lost a spell and the cleric leveled so they decide to Make Camp so they can face the challenges at their best.
Is the remaining three days of travel considered a NEW Perilous Journey move or a continuation of the Original one that was interrupted? Why or why not?