Still exploring ways to make a better UAPJ move that is open-endend, not tied to specific roles and straightforward…

Still exploring ways to make a better UAPJ move that is open-endend, not tied to specific roles and straightforward…

Still exploring ways to make a better UAPJ move that is open-endend, not tied to specific roles and straightforward enough.

UNDERTAKE A PERILOUS JOURNEY

When you travel through dangerous territory, the GM will paint the scene, each PC says how he overcomes the challenges or otherwise helps reach the destination then roll+STAT.

On a 12+, your efforts help one of the party member. He gains +1 Forward.

On a 10+, you pull your weight.

On a 7-9, Choose 1.

On a 6-, Choose 1 and the GM also choose 1.

■ Take damage, ask the GM which dice to roll.

■ Take a debility and describe how you got it.

■ Lose something important (ammo, spell, follower, weapon, etc)

■ You stirred up trouble on the way; it’s on your tail or it’ll get you on your way back.

It seems really close to Jeremy Strandberg Struggle as One.

As a GM would you prefer to be able to make a move as you see fit better than choosing in a list?

Would you add other choices to that list?

Title

Title

Headless Worm

Group, Terrifying

10 HP

2 armor

Bite ([b]2d6+2, close)

Beheaded bodies of a Larva Mage’s worm-implanted host become large snake-like, thick-skinned creatures whose extremity ends with tentacles formed out of the victim’s intestines assembled around a large mouth full of sharp teeth.

Instinct: To eat its victim’s head

■ Grab with its tentacles

■ Eat the head of their grabbed victim

Brain Horror

Brain Horror

Brain Horror

Group, Stealthy, Terrifying

6 HP

0 armor

Brain feed/Shocking tentacles (d6, ignores armor, hand)

A victim of a Larva Mage’s worms will decay until its head detaches from its body. This is when a Brain Horror is born. The skin and bones wither away, leaving only a bulbous floating brain as the spinal nerves clump together to form dozens of rubbery tentacles that sends a paralysing electrical shock on touch. They usually try to paralyse their victim to then attach to their head and feed on their mind, stealing its thoughts and knowledge in the process, leaving behind a drooling husk of a body. While attached, any pain they endure is also felt by the victim. Since they don’t make any sounds and hover above the ground, they often take their victim by surprise.

Instinct: Feeds on thoughts and memories

■ Paralyse with a touch of its tentacles

■ Attach to its victim’s head and feed on its mind

■ Transfer pain to its attached victim

Larva Mage

Larva Mage

Larva Mage

Solitary, Magical, Planar, Terrifying, Amorphous

12 HP

1 armor

Visions that should not be (damage dice = attacked PC damage, ignores armor, near, close)

Larva Mages are spawns and servitors of Elder Gods. They are formed of thousands of small purple worm-like creatures and possess immense power imbued to them by their masters. The worms that gets separated from their collective conscious body usually burrow into the skin of their victim and slowly eat it from the inside. After some time, the head detaches from the body to become a Brain Horror while the rest of the body transforms into a giant Burrow Worm. Larva Mage manifest realities that are outside of mortals’ comprehension, which mortals name “Star Magic” for lack of better term. They can open tiny momentary black holes, change gravity, alter space-time, and other such weird effects.

Instinct: To summon forth an Elder God

■ Made of thousands of worms

■ Implant worms

■ Invoke incomprehensible “Star Magic”

What playbook has the move Trick Shot (or was that the name?).

What playbook has the move Trick Shot (or was that the name?).

What playbook has the move Trick Shot (or was that the name?).

It allows to do stuff like ricochet arrow, disarm and stuff like that.

Can’t remember where I read this.

Any plans on rewriting the ability scores in WoA or is the plan to keep oD&D 6 classical attributes?

Any plans on rewriting the ability scores in WoA or is the plan to keep oD&D 6 classical attributes?

Any plans on rewriting the ability scores in WoA or is the plan to keep oD&D 6 classical attributes?

Most PBTA games only have 4 or 5 broader stats, the like of Body, Mind, Influence and Perception.

Rations.

Rations.

Rations.

You basically exchange coins for a sub-resource at an exchange rate of 3:5.

What if you skipped the proxy and when you use rations (such as when you take the Undertake a perilous journey or Make Camp move) you pay coins directly to represent the cost of rations?

That way you don’t need to manage a sub-resource, you just pay a direct cost.

You imply at the table that when you find coins you sometimes also find stuff to eat and/or you forage as you travel and resupply whenever you can.

For sake of simplicity, 1 coin / ration.

When a character spend a use of an adventuring gear, do you have them write the produced item on their character…

When a character spend a use of an adventuring gear, do you have them write the produced item on their character…

When a character spend a use of an adventuring gear, do you have them write the produced item on their character sheet (if the item isn’t “used up”)?

For example, if they produce a lantern, a rope, a hammer, other permanent item, they fictionnaly should still have it later, right?

Was reading Legacy 2e and I like way they way they do Fronts, if only for the ease of understanding and wording…

Was reading Legacy 2e and I like way they way they do Fronts, if only for the ease of understanding and wording…

Was reading Legacy 2e and I like way they way they do Fronts, if only for the ease of understanding and wording used.

DW fronts, I just can’t wrap my head around the way they’re worded.

I’m clearly stealing the format.

Reveal: A way to introduce it to your game after someone gets a 6 or less on a move.

Reactions: Problems the threat causes as it grows.

Resolution: Ways players can get deal with the threat.

Fallout: What the threat will do if it isn’t stopped. Activate this if you’ve checked all three Reactions and it

makes sense in the fiction.