Still exploring ways to make a better UAPJ move that is open-endend, not tied to specific roles and straightforward enough.
UNDERTAKE A PERILOUS JOURNEY
When you travel through dangerous territory, the GM will paint the scene, each PC says how he overcomes the challenges or otherwise helps reach the destination then roll+STAT.
On a 12+, your efforts help one of the party member. He gains +1 Forward.
On a 10+, you pull your weight.
On a 7-9, Choose 1.
On a 6-, Choose 1 and the GM also choose 1.
■ Take damage, ask the GM which dice to roll.
■ Take a debility and describe how you got it.
■ Lose something important (ammo, spell, follower, weapon, etc)
■ You stirred up trouble on the way; it’s on your tail or it’ll get you on your way back.
It seems really close to Jeremy Strandberg Struggle as One.
As a GM would you prefer to be able to make a move as you see fit better than choosing in a list?
Would you add other choices to that list?