Untested Idea for Bonds as “Shared Stories”
I have a lot of drop-ins and irregulars in my DW game which makes Bonds kind of unworkable. My idea to replace them is as follows:
A Bond is a relationship with another character based on a memorable event you both shared in play. When a new memorable event happens, you can replace it and mark experience. You can also add new ones at that time. All playbooks can have 3 Bonds, except the Bard who can have 5.
During character creation, these can be defined similarly to the Fate Phase Trio – go around the table and discuss one event you shared with someone else. When you introduce a new character, an existing character can volunteer to have a Bond with them.
This isn’t too much of a change in normal Bonds, it just recontextualizes them a bit to be more based on things that happen in play and are less about relationships.