I’m wondering how people think about hit points in DW. I realize that “What do hit points represent?” is a very old debate point in RPGs. But DW is its own special case. We all know about the 16 hp dragon.
I’m inclined in my next game to just tell the players that HPs are a measure of how much time you have left–a measure of will to live, or vitality, or even narrative immunity–and not directly tied to physical condition. When you get hit, I don’t see the damage roll and then describe it. I describe a wound appropriate for the situation, and then the dice tell you how much closer to death that puts you.
But maybe people have other ideas, or a different perspective.