Gimme you opinion. Had I mastered well/fair those situations (some are hypotetical, but they could come up soon)?
1) Ranger with a wolf near him. An enemy at near (almost far) distance. The ranger want to attack with his bow. He wants to get the wolf ferocity bonus.
My answer: not with the first volley roll, ’cause the wolf have to run to the target and make some “melee fighting” to be useful.
2) Ranger attacks a poisonous blooded creature with his sword. He wants to get the wolf ferocity bonus. If he tells me the wolf is biting the enemy, is it fair to poison his wolf (follow the fiction)?
3) Wolf has no HPs. So, I think it’s a simple resource. Am I fair if I follow a failed roll (ie. a defy danger to avoid a death aura swarming) hitting the wolf with a “the aura make the wolf cry and bend on the floor: what do you do?”
I’m using up his resource.
4) In a melee situation, I follow a 7-9 Hack’n’Slash doing not the enemy’s base damage, instead I describe how “the enemy is really near to you, and he’s raising high his claw for a devastating attack. What do you do?”
Now the player says “I attack again”, and in my mind I was hoping for something more “defensive”, like “I roll away” or “I stay sharp in guard” or “I call for help” etc. The player want “attack again” instead. Ok well. Then, is it unfair hit him REALLY hard, if he misses with this second attack (I see it as a sort of counterblow)? On a 6-, can I do a hard move (using a powerful monster tag), or simply deal more damage (maximum damage without rolling?) to demonstrate the dangerousness of the move that the player chose?