Okay. I finished my first read-through of the rulebook. I got to play once (so far) as a paladin in Tobie Abad’s game. I even got to run a short “free taste” game for three of my buddies. I like what I see, so far, and my friends agree. Now I just want to know if it can support long-running campaigns.
Personally, I like demon lords/archdevils as BBEG’s: One of the popular D&D ones will likely be the center of my campaign front in the longstanding game that I’m about to start. In D&D demon lords are all about the STATS! But here in Dungeon World, they will likely be scary through the game fiction, and their monster elements will be comparable to an apocalypse dragon I guess.
On that note, here’s a question for the community: What elements do you suggest I employ to evoke the feeling that a monster is a demon lord? Will their mere presence ravage the land? Should I design custom moves that will trigger when the characters see their their unnatural forms? Will they shrug off normal attacks and spells? Things like that.