#FighterWeek Slayer compendium class

#FighterWeek Slayer compendium class

#FighterWeek Slayer compendium class

Murder at your every footstep. Blood’s cheap, it’s everywhere.

 

You start with this move:

 

Spill the Blood

When you deal damage to an enemy, gain 1 blood. When you have a moment to rest, you can spend all your blood on yourself or feed it to someone else, healing 1d4+blood damage. If you go a day without dealing damage, lose all the blood you have gained.

 

When you gain a level from 2-5, you may choose from these moves:

 

Blood Red

Requires: Spill the Blood or Reign in Blood

In combat, you can spend your blood, 1-for-1 to:

·        Block a blow meant for someone else. You take the damage instead.

·        Disarm a foe.

·        Free yourself from constraints or bonds.

·        Increase the damage of one attack by +1.

 

Die by the Sword

When you either take your last breath and miss or refuse Death’s bargain, you can still come back to life, but Death will take you during the next combat you participate in, somehow, some way, no matter what.

 

South of Heaven

When you have less than half your maximum hit points left, your attacks gain the forceful and messy tags and you deal +1d6 damage.

 

When you gain a level from 6-10, you may choose from these moves as well as the level 2-5 moves:

 

Angel of Death

Requires: Spill the Blood or Reign in Blood

When you hack and slash or volley you may spend blood before rolling. For each blood you spend choose an extra target. Roll once and apply damage to all targets, but gain no blood for this attack.

 

Reign in Blood

Replaces: Spill the Blood

When you deal damage to an enemy, take 1 blood. When you have a moment to rest, you can spend all your blood on yourself or feed it to someone else, healing 1d4 damage per blood. If you go a day without dealing damage, lose all the blood you have gained.

4 thoughts on “#FighterWeek Slayer compendium class”

  1. Wouldn’t you customarily have some condition for gaining the first move in a compendium class?

    Like, I don’t know, “If you have won a battle while having only 1-2 HP left over, then next time you gain a level you may take this move: Spill the Blood”. Would that fit?

  2. Normally I would do that yeah, but this time I was lazy. How about when you drink the blood of your slain enemies from a goblet made of their skulls? Or when you eat the still-beating heart of your slain enemy? It should be something suitably metal.

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