I was kind of surprised that there is no Remove Poison spell for the Cleric. or Clean what is foul.

I was kind of surprised that there is no Remove Poison spell for the Cleric. or Clean what is foul.

I was kind of surprised that there is no Remove Poison spell for the Cleric. or Clean what is foul

Giving players something they literally can not fight or engage with is not as much fun as it seems.

Giving players something they literally can not fight or engage with is not as much fun as it seems.

Giving players something they literally can not fight or engage with is not as much fun as it seems. 

#lessonslearned   #absentplayer  

#shadows  

As Druid Week is oh so far away now, i thought i’d use this opportunity to ask for what you have learned about GMing…

As Druid Week is oh so far away now, i thought i’d use this opportunity to ask for what you have learned about GMing…

As Druid Week is oh so far away now, i thought i’d use this opportunity to ask for what you have learned about GMing for Druids. Any tips and tricks? 

Any memorable mistakes we can learn from?

Originally shared by T. Franzke

If my memory is not playing tricks on me, this will be the first time i GM a game of Dungeon World with a Druid in the mix. I am exited. 

Right now there is a kickstarter going on for Worlds in Peril

Right now there is a kickstarter going on for Worlds in Peril

Right now there is a kickstarter going on for Worlds in Peril

a hack of Dungeon World that lets you play comic book super hero stories. 

It looks really promising and tackles the genre from a direction that is different from all other supers games i had seen until now. 

So maybe take a look at this and back it! 

https://www.kickstarter.com/projects/63676387/worlds-in-peril?ref=live

Simultaneous combat narration

Simultaneous combat narration

Simultaneous combat narration

So tonight i used the lumpley inspired “everyone rolls and act at once” type of combat organisation. To tell you the truth, it wasn’t much different. We only had 3 players and it was via hangout so this colors things but it didn’t feel like a new thing. A few things came up though.

#1 You spend less time with each player, or to put it more positive: Every player has to wait shorter time until it is their turn to speak again. That is a good thing for me. Everyone gets about equal opportunity to say something and contribute to the game. Just waiting while 3 other people get the chance to talk isn’t as much fun for me so i take this as a plus. 

#2 It felt more organized. Meaning you don’t forget someone or share spotlight unevenly. Every player also knew more about what was going on because at the end of an “exchange” we did a recap of where everyone is and what they do before setting up the situation again. So players knew what was going on everywhere. The way i usually run i often get “so where am i again?” and questions like this. This evokes the chaos of combat situations better and maybe helps with immersion or such but the shared narrative was kind of fractured. In this version you have a lot of long shots over the battle scene, in my usual way there are a lot of first person perspective shots. I like the establishing shots better. 

#3 We stumbled a bit with procedure here and there since sometimes i thought people knew what they would roll but didn’t. This would be better in a face to face interaction i am sure. Hangouts complicat things.

Verdict

Do i think this method is always better? No.

But it feels good to use it and can enhance a lot of scenes. You should definitely try it out and add it to your repertoire since i am sure it can enhance your game. 

Few questions  that arose from tonights game:

Few questions  that arose from tonights game:

Few questions  that arose from tonights game: 

#1 When your players loot corpses, do you let them roll once for every corpse or do you take the whole group into account and just roll once? I did once for each corpse and it was great. 

#2 Shadows, what is their deal? How would you think do they work metaphorically. What can hurt them and what can’t? Mostly looking for inspiration, not one true answers. 

In tonights episode of random Dungeon World!

In tonights episode of random Dungeon World!

In tonights episode of random Dungeon World!

Askelion the Wizard, Thellion the Warrior and Gorm the Undefeatable went to Gorms homeland to check out some rumors, that the Simin Combine was holding a young dragon captive. 

Their trading post was overrun by Lizardmen though, the ancestral enemy of Gorms tribe (The Horned Skulls). They saw the post burning and the Lizardmen even brought a batlle station, mounted on a dinosaur!

So in short their was a big fight (including also an Owlbear and a Rat Ogre). It took us about two hours and included an Owlbear pouncing the Wizard and pinning him to the ground to take a bite, dinosaur riding, wall jumping, hideous murder and so on. But everyone fell before their combined might. Actually it was mostly fireballs. Seriously guys. Fireball!

Why not simply Nuke everything with fireball? It’s the solution for 2014! Fireballs. You burn people with it.

Fireballs. Yo.

I apologize

So after some looting (including 600 gold, a valuable pearl and a dragonbreath stone) Ashkelion took his time to Speak with the Dead! Because there where a lot of corpses his first casting wasn’t enough so he went on to the next Lizardmen. At this point the player was really happy to finally have rolled a fail for once (XP hungry he is).

So i brought out the big guns.

A jetblack whip, made out of shadows and starlight came out of the ground and reached for a shadow-summoning bowl that the Wizard had. He managed to hold on to it but the content flew out and poor Ashkelion found himself face to face with 7 Shadows (the monster) of dead Lizardmen.

Meanwhile the Chief of the Lizardmen is still inside the main complex, apparently with someone who hired them to get the dragon.

We ended the session there. Poor Ashkelion now has enough XP to level up to 4 BUT he has to survive 7 pissed of shadows.

And i have to decide how shadows work metaphysically.

Players:

Sören Kohlmeyer Max Külshammer Markus Wagner  

This is an example of Vincent Baker running an Apocalypse World combat.

This is an example of Vincent Baker running an Apocalypse World combat.

This is an example of Vincent Baker running an Apocalypse World combat. 

DW and AW are not the same thing but i want to talk about one of the used techniques here. 

When I (and a lot of other people, i am sure) run combats in DW we cut to different characters, follow them for a while and then go to the next character. Sometimes we have 2 or 3 characters acting at once but that is rather not typical for me, especially because i run via hangout. 

What Vincent does however is get what everyone is doing, letting everyone roll at the same time and then handling all of that “at once” and then going to a next volley or round. 

I think the “follow single character around” comes mostly from advice in the guide. And it is good advice.

Reading this just makes me want to try the other way. 

How do you feel about this? 

Instead of going 

Setupmove to character A

Response

Move

Resolve

Next setup move for A 

Resonse

Move

Resolve

Swap to character B. 

Setupmove to character B

Response

Move

Resolve

Swap to character C. 

Setupmove to character C

Response

Move

Resolve

We go 

Setupmove for A 

Response

Setupmove for B

Response

Setupmove for C 

Response

Everyone rolls their move

We resolve all of it at once

Repeat. 

Originally shared by T. Franzke

Reading the Apocalypse World fight scene example (again) makes me so want to play/MC this game again. 

Just glorious. 

Example here: https://www.dropbox.com/s/1he1eh174fuxdk0/Apocalypse%20World%20-%20A%20Combat%20Example.pdf 

Example with commentary: 

https://www.dropbox.com/s/5jjd58phc3gaf2w/Apocalypse%20World%20-%20A%20Combat%20Example%20(Director’s%20Cut).pdf

https://www.dropbox.com/s/1he1eh174fuxdk0/Apocalypse%20World%20-%20A%20Combat%20Example.pdf

A post i made about my problems with understanding the Slayer Class from Grim World

A post i made about my problems with understanding the Slayer Class from Grim World

A post i made about my problems with understanding the Slayer Class from Grim World

Okay; my problems to understand the Slayer. 

The Slayer at Level 1 has 2 main mechanics, Thirst and the Arsenal.

When you roll a 6- you get hit with a hard move from the GM. bad

You also get a debility bad

This means you can now roll Hack&Slash with a +1. not impressive

Depending on my Manifestation i might get another move too. okay

So i get punished extra harder then everyone else on a 6- and i get a little little payoff. In fact, i can only use this if my STR (or other stat depening on move) is lower then 1. 

So let’s look at how i would build a starting character. 

You definetly want a high CON since you WANT to FAIL! MORE! then other classes in order to use your class feature. In order to use thin thing your class is about. 

So you should probably get a +1 STR in order to use H&S with Thirst reliably with Thirst. 

Still, you need to roll 2 misses before this option becomes good. And every miss gives you a debility that makes you suck more. 

It is kind of a death spiral i guess that will get you to a higher thirst. 

On the other hand, when someone rolls good, they rarely get to use their classes thing. Their class feature is dead then! 

Next thing. Getting Thirst is hard and damaging to you. So once you are at a confortable level, lets say 3 or 4 you actually DON’T want to kill something. You want to hit something hard and then move to the next thing or otherwise all your work goes away. 

To recap my understanding. 

Your main class feature hurts you harder when you fail.

The payoff isn’t good until you are really beaten down.

And once you are at that point, you don’t want to SLAY stuff because it would reset your Thirst again.

The next thing, your missed rolls will not only impact you, but the other party members as well. So why would they want to have you there? 

Slayers Arsenal is a cool move, but as i said, you actually don’T want to kill stuff. So you will use it to give your allys the tools to kill the monster, not yourself. 

Also, you can’t start with a -1 STR because you need to carry a 4 weight Arsenal around with you, in addition to armor and weapons. 

I don’t understand why i would want to play a class whose main feature is mostly drawback with some nice moments here or there. 

Please someone explain that to me. It goes so counter against everything i learned about game design. 

Maybe there is something obvious i am missing, please explain.

(will look at advanced moves later)