Simultaneous combat narration
So tonight i used the lumpley inspired “everyone rolls and act at once” type of combat organisation. To tell you the truth, it wasn’t much different. We only had 3 players and it was via hangout so this colors things but it didn’t feel like a new thing. A few things came up though.
#1 You spend less time with each player, or to put it more positive: Every player has to wait shorter time until it is their turn to speak again. That is a good thing for me. Everyone gets about equal opportunity to say something and contribute to the game. Just waiting while 3 other people get the chance to talk isn’t as much fun for me so i take this as a plus.
#2 It felt more organized. Meaning you don’t forget someone or share spotlight unevenly. Every player also knew more about what was going on because at the end of an “exchange” we did a recap of where everyone is and what they do before setting up the situation again. So players knew what was going on everywhere. The way i usually run i often get “so where am i again?” and questions like this. This evokes the chaos of combat situations better and maybe helps with immersion or such but the shared narrative was kind of fractured. In this version you have a lot of long shots over the battle scene, in my usual way there are a lot of first person perspective shots. I like the establishing shots better.
#3 We stumbled a bit with procedure here and there since sometimes i thought people knew what they would roll but didn’t. This would be better in a face to face interaction i am sure. Hangouts complicat things.
Do i think this method is always better? No.
But it feels good to use it and can enhance a lot of scenes. You should definitely try it out and add it to your repertoire since i am sure it can enhance your game.