A post i made about my problems with understanding the Slayer Class from Grim World
Okay; my problems to understand the Slayer.
The Slayer at Level 1 has 2 main mechanics, Thirst and the Arsenal.
When you roll a 6- you get hit with a hard move from the GM. bad
You also get a debility bad
This means you can now roll Hack&Slash with a +1. not impressive
Depending on my Manifestation i might get another move too. okay
So i get punished extra harder then everyone else on a 6- and i get a little little payoff. In fact, i can only use this if my STR (or other stat depening on move) is lower then 1.
So let’s look at how i would build a starting character.
You definetly want a high CON since you WANT to FAIL! MORE! then other classes in order to use your class feature. In order to use thin thing your class is about.
So you should probably get a +1 STR in order to use H&S with Thirst reliably with Thirst.
Still, you need to roll 2 misses before this option becomes good. And every miss gives you a debility that makes you suck more.
It is kind of a death spiral i guess that will get you to a higher thirst.
On the other hand, when someone rolls good, they rarely get to use their classes thing. Their class feature is dead then!
Next thing. Getting Thirst is hard and damaging to you. So once you are at a confortable level, lets say 3 or 4 you actually DON’T want to kill something. You want to hit something hard and then move to the next thing or otherwise all your work goes away.
To recap my understanding.
Your main class feature hurts you harder when you fail.
The payoff isn’t good until you are really beaten down.
And once you are at that point, you don’t want to SLAY stuff because it would reset your Thirst again.
The next thing, your missed rolls will not only impact you, but the other party members as well. So why would they want to have you there?
Slayers Arsenal is a cool move, but as i said, you actually don’T want to kill stuff. So you will use it to give your allys the tools to kill the monster, not yourself.
Also, you can’t start with a -1 STR because you need to carry a 4 weight Arsenal around with you, in addition to armor and weapons.
I don’t understand why i would want to play a class whose main feature is mostly drawback with some nice moments here or there.
Please someone explain that to me. It goes so counter against everything i learned about game design.
Maybe there is something obvious i am missing, please explain.
(will look at advanced moves later)