A level 1 elvish spear fighter and a level 1 Halfling Knifefighter (ie Belkar) will play pretty differently in the game even thought they are pretty similar mechanically.
Discuss
A level 1 elvish spear fighter and a level 1 Halfling Knifefighter (ie Belkar) will play pretty differently in the…
A level 1 elvish spear fighter and a level 1 Halfling Knifefighter (ie Belkar) will play pretty differently in the game even thought they are pretty similar mechanically.
Discuss
I got a feeling that the Torchbearer Map creation rules are going to be pretty helpful for DungeonWorld
I got a feeling that the Torchbearer Map creation rules are going to be pretty helpful for DungeonWorld
Oh yes. Time for psionics part 2.
Oh yes. Time for psionics part 2.
I had the same thoughts about the Emotional Catalyst like i had with the Rager. Why not make the options something you can do directly – like a shapeshifting Druid.
This is the old move and the advanced move belonging to it:
Inspiring Aura
When you concentrate on your allies and invigorate their positive emotions
roll +WIS on a 10+ you hold 3 on a 7-9 you hold 1
You can spend your hold 1 for 1 to activate one of the following auras.
Courage: When your allies Defend, they get additional 1 hold
Loyalty: When an ally Aids another they give +2 instead of +1 but can’t interfere anymore
Kindness: All of your hirelings gain +1 loyalty
Hope: Your allies can’t be affected by fear, magical or mundane
Lead By Example
Each of your auras has a particular action associated with it. When you perform that action while the corresponding aura is active, gain 1 hold for Inspiring Aura:
– Aura of Courage: Defend the weak
– Aura of Loyalty: Aid a friend
– Aura of Kindness: Parley with someone who doesn’t already trust you
– Aura of Hope: Defy Danger against fear
I think lead by example is okay as it is.
I need help with
Inspiring Aura#shapeshifting
When you concentrate on your allies and invigorate their positive emotions, choose an aura and roll +WIS on a 10+ you hold 3 on a 7-9 you hold 2(!)
Your allies can spend your hold 1 for 1 on an effect related to the aura
Courage – Redirect an attack from a nearby ally to yourself
Kindness –
Loyalty –
Hope – resist a fear effect, magical or mundane
Do you have any ideas or feedback?
Where does the Idea steff from, that players never call out their moves in #dungeonworld?
Where does the Idea steff from, that players never call out their moves in #dungeonworld? Is there something i am missing? It’s totally legit to say what move you want to use and then describe how you do it.
I prefer it that way then the GM having to interpret everything and tell you what Move you may use now…
The Thief just wrote a bond to the Rangers Animal Companion!
The Thief just wrote a bond to the Rangers Animal Companion!
What is the better type move for a Sith Battlerager type character (only that he is not Sith but Psionic…)
What is the better type move for a Sith Battlerager type character (only that he is not Sith but Psionic…)
Psionic Rage#mechanical
When you cry out in fury and unleash your Rage roll+CON
On a 10+ you hold 3 on a 7-9 you hold 2. You can spend hold 1 for 1 to
– Give one of your attacks the forceful tag
– Do +1d4 damage forward
– frighten an enemy you engage for a moment
Psionic Rage#Shapeshifting
When you cry out in fury and unleash your Rage roll+CON
On a 10+ you hold 3 on a 7-9 you hold 2. You can spend hold 1 for 1 to
– Close the distance between you and an enemy in a heartbeat
– Knock an enemies weapon across the room
– Throw your weapon, no matter it’s size, at someone
– Frighten an enemy you engage for a moment
The options on the second move aren’t final, just some ideas to show my problem.
I love how the Swamp Shambler is basically Alan Mores Swamp Thing
I love how the Swamp Shambler is basically Alan Mores Swamp Thing
Hey people.
Hey people.
We are looking for a new player for a Play by Community game. You would have to work within the things we had already established BUT you can also bring in new stuff.
One of our players has major connectivity issues at the moment and so we have a new spot. Right now Fighter and Bard (and Paladin) are taken.
IS anyone interested?
Blade Magic Rhythm
Blade Magic Rhythm
When you successfully cast a damaging spell, take half of it’s damage forward for your next melee attack. When you damage an enemy in melee, take half your damage forward for your next damaging spell.
too much?
Can i get a bit of feedback on these guys here?
Can i get a bit of feedback on these guys here?
I think the moves make for some interesting things in the fiction.
Boomerang (arrow) – it comes back to you in the end
The rest of the Zirki are here:
http://codex.dungeon-world.com/monster/295003