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All you ever wanted to know about Animal Companions

(or at least i am trying) 

What can you do with an animal companion?

To answer this simple question we just have to look at the command move 

Command

When you work with your animal companion on something it’s trained in…

…and you attack the same target, add its ferocity to your damage

…and you track, add its cunning to your roll

…and you take damage, add its armor to your armor

…and you discern realities, add its cunning to your roll

…and you parley, add its cunning to your roll

…and someone interferes with you, add its instinct to their roll

so all they do is to give you little mechanical bonuses to your moves right? 

WRONG! 

The first thing you need to think about is that your AC is an actual animal that is actually there. It has needs and instincts and thinks it can do. If you have a bear companion you have a bear! It can knock down things, it can roar loudly, it can will scare peasants away, It is a freaking bear. 

Your animal companion is a living, breathing animal that can do everything its species can do (plus the thing it is trained in). 

This gives you a lot of opportunities for fictional positioning that other classes simply don’t get. 

I don’t think you want your animal companion to work like this in the game: 

http://www.giantitp.com/comics/oots0003.html 

But what does command actually do? 

Okay, let’s talk about command shall we? 

The first part of the move is the trigger: 

When you work with your animal companion on something it’s trained in

There are multiple parts to this. 

#1 You have to work together with your animal companion. It is not a static boost but something you need to explain in the fiction. When you and your wolf attack the same Owlbear (wolf-pack tactics yeah!) you get the bonus damage. It represents the wolf attacking and damaging the Owlbear. If you search for something your AC needs to do it together with you. 

This can actually limit what you can do too. Your AC might be busy right now or simply not willing to do it. It might not even be able to help you in the task. If you have a rat companion – how does it attack  the owlbear in a meaningful way? (I would like for people to post examples here) 

#2 It needs to be trained in the thing you are doing 

To repeat, every AC is able to attack humanoids. Then you get extra trainings equal to the cunning of the AC. The trainings are: 

Hunt, search, scout, guard, fight monsters, perform, labor, travel

So what training do you need for what bonus? 

That depends really. If you want to damage the before mentioned owlbear (i hate owlbears today) your AC needs to be trained to fight monsters or at least hunt. If you want it to help in defending yourself from the magical terrorbeast then fight monster or guarding might both qualify you for that. 

If you want the Bonus to Discern Realities then it is probably scout or search training, depending on what exactly and how you are doing it. 

In short, don’t think you can actually reliably get all the benefits of the control move. You probably won’t at level 1. 

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Compendium Classes for the aspiring Ranger 

Hey Ranger fans! 

I just thought i’d share a few compendium classes fitting for a Ranger. 

The Wild One

A Ranger that starts to behave more and more like his animal companion and who forgoes civilization to get closer to their wild side. 

https://docs.google.com/document/d/1sI3d_rGxK428fjjJjXv0kdeKgn95DNTi3xx4xrmXrOQ/edit?usp=sharing 

The Giant Killer 

A hunter of giants and other large humanoid creatures. 

https://docs.google.com/document/d/1Hv6_A4FWmApqQwr6spciEseVLnapx7OI7NPebDGhRKM/edit?usp=sharing

The Arcane Archer

For the bow-ranger that just wants something extra 

https://docs.google.com/document/d/1lkBF-ce7D2Ys_4oe6nUaLaKfEbCmvv-blSKIGZDzORs/edit?usp=sharing 

Would anyone be up for a Hangout taking about the DungeonWorld Ranger in an hour or so?

Would anyone be up for a Hangout taking about the DungeonWorld Ranger in an hour or so?

Originally shared by T. Franzke

Would anyone be up for a Hangout taking about the DungeonWorld Ranger in an hour or so?

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Ranger Races/alternate racial Moves

What have you come up with? 

So just some ideas:

Warforged

Ranger: Your animal companion was created just like you. Due to it’s superior programming it get’s an additional strength. 

Half Orc 

Ranger: If you Hunt and Track  an Enemy you have bloodied and you roll a 6 or lower, treat it as a 7 instead. 

Merfolk 

Ranger: When you and your animal companion work together under water, it always counts as having the right training.

Halfling

Your animal companion gets +1 cunning forward when  you are riding it and is always trained to be a riding animal.

Dwarf

You start with an Gunpowder weapon (+2 damage, reload, dangerous) and such weapons are never dangerous to you.   

Gnoll

When you and your animal companion attack the same target your attack is messy 

Will try to post some drives/backgrounds later. 

Ravnica (a Magic the Gathering Setting) Rangers by 

Edward Burke and me 

–Rubblebelt Raider (Gruul): The soft folk of the city see trees and beats of burden and think them wild; only those of the Gruul Clans know the true wild. Your Animal Companion gains an additional strength of your choice but is always “ferocious” in addition to is other weaknesses.

–Conclave Roof Runner (Selsnya): The Rangers of the Selsnya Conclave stand with their Animal Companions as some of the greatest examples of their Guilds ideal of unity. You and your Companion share a bond beyond spoken words; add “linked” to your Companions strengths.

Ooze Wrangler (Simic): The Combine entrusts the care of their experiments to only those most skilled at handling them. 

you can spend a few hours to shape your animal companion into a new form. Create it anew using the normal Animal Companion creation rules. in addition to its other features it is always an ooze.

–Stalker of the Swarm (Golgari): The Undercity is a realm of both festering rot and deadly predation. Only the most skilled of huntsmen dare the domain of the Golgari Swarm. When you make a Perilous Journey through the Undercity whatever for you take is automatically treated as if you had rolled a 10+

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Tell us your DW Ranger stories! 

I played the Ranger once in DW. It was a Warforged Ranger (their animal companion is robotic too and gets an additional strength because of it)

named RNGR-1. He was a crossbow-sniper and wilderness guide and really loyal to the group. He had a robot cat named RNGR-2. As it was a cat it had the stubborn weakness. It just made so much sense because

1. the programming was faulty

2. it is a freaking cat. Stubborn bastards… 

The fun of the character came because of the voice i used. It was fairly emotionless and steely, maybe channeling HK-47 a bit too much he also used fairly mechanical and scientific description of things. Like: 

“Warning! Arcane Phenomenon. Artificial miniature humanoids detected!

Idea! Use artificial miniature humanoids as distraction to engage gryphon beast!” 

The stubborn cat showed it weakness by being completely unhelpful to RNGR-1s teammates. They had to bribe the cat with rations to get it to do anything. To RNGR it was more helpful. We treated it as a team ressource though and so everyone cared more about the stupid cat. 

It was also build for stealth with quick reflexes stealthy and keen senses. So it was more used fictionaly to scout rooms instead of just being a damage boost.  

How about you? What made the Rangers in your games great?

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What is your favourite Ranger in fiction? 

I have no idea really. 

The ranger archetype (especially WITH animal companion) is not that mainstream in the pop-culture things i am surrounded with. 

There is of course Aragorn but for me he is not a character that is defined by his rangery abilities but by his responsibilities to the throne. 

I think a fantasy version of the Falcon (Marvel Comics) could be really cool but the falcon is not a ranger… 

I have to think about this more. Hit me with your favourties for inspirations! 

Bonus points for mentioning how you could translate some of their related things into DW! 

Wizard vs. Cleric Spells known and change in feel

Wizard vs. Cleric Spells known and change in feel

Wizard vs. Cleric Spells known and change in feel

A cleric can prepare any spell matching their level while a wizard knows only a few spells from which to choose. Every level the Wizard gets to learn 1 new spell and prepare and additional level of spell while the cleric can just prepare more.

Therefore the wizard feels like they get more at a level up,

It also makes playing a wizard easier since they have a more limited amount of spells, therefore lowering decision paralysis when preparing new spells.

What do you think of this theory?