Gear list for #Stonetop, my work-in-progress.

Gear list for #Stonetop, my work-in-progress.

Originally shared by Jeremy Strandberg

Gear list for #Stonetop, my work-in-progress. 

The idea is that the PCs are tied closely to a poor village (Stonetop), and undertake adventures mostly on behalf of the community.  The gear list is meant to reflect the steading’s ongoing fortunes in a way that directly affects the PCs in play. The better the steading is doing, the more/better gear the PCs have access to.

Also: an attempt to make a weapons & armor list that better fits my personal sensibilities and sense of “realism”. 

(And in case you’re wondering, the Fighter’s Signature Weapon will get an overhaul to go with this, probably ala Class Warfare’s Bearer.)

https://drive.google.com/file/d/0B0lFq3ECDQDQN2dSYU9SZEw5LXc/view?usp=sharing

I’ll be honest, I’ve never been a fan of the hireling rules.

I’ll be honest, I’ve never been a fan of the hireling rules.

Originally shared by Jeremy Strandberg

I’ll be honest, I’ve never been a fan of the hireling rules. Or, honestly, the rules for the ranger’s animal companion.  I find there to be more GM fiat than I’m comfortable with. I find that the hireling skills feel fairly limited, and dislike how many of them treat hirelings as disposable.  I find the division between hirelings (or the ranger’s animal companion) and monsters (including adversarial NPCs) weird. Why does the goblin have HP and a damage die but my pet wolf doesn’t?

So, I made this for #Stonetop. It’s a new set of rules for followers as opposed to hirelings.  I’m thinking I’ll also redo the ranger’s animal companion to use these rules as well.

Feedback appreciated!

(Though please don’t bother trying to sell me on the hireling rules or the animal companion. I’ve thought a lot about them, and I’m not really interested in discussing them.)

https://drive.google.com/file/d/0B0lFq3ECDQDQRGxZZEJFbDZhdXM/view?usp=sharing

Finally, a new #Stonetop  playbook: The Blessed.

Finally, a new #Stonetop  playbook: The Blessed.

Finally, a new #Stonetop  playbook: The Blessed.

This is the town’s nature “priest,” a sort of shaman/druid/cleric. I had a dickens of a time figuring out what, exactly, I wanted it to be.  The Stonetop setting is meant to be fairly low (or subtle) magic for the PCs, at least to start.  You won’t find any of the playbooks shapeshifting or casting magic missiles.

As it is, there are two fairly different versions of this playbook, and I’m really interested to hear folks’ opinions about which one they prefer. The first is a “standard” class, where pretty much all the class’s schticks come from their moves.  The second is closer to a spellcaster, but with “secret marks” instead of spells.  

So, anyhow… have a look and let me know what you think.  

Cheers!

https://drive.google.com/folderview?id=0B0lFq3ECDQDQfjQ2QmdYdWllTTBzVWdOOHFZcmN2MzdnMEkwcEdsUGlDUldXSDdkZUpxNzQ&usp=sharing

Next #Stonetop playbook: the Lightbearer.

Next #Stonetop playbook: the Lightbearer.

Next #Stonetop playbook: the Lightbearer.

I’m trying to make the world of Stonetop feel fairly “low magic,” and so far I’ve avoided any serious mojo in the playbooks. The Judge has some Censure & a bunch of truth-related stuff, and the Heavy has the Storm-Marked background, but this is the first spellcaster

My goal here was to create a divine spellcaster who still fit in a low-magic world. To that end, they don’t really cast spells. Rather they can consecrate a flame and then invoke their god’s power into the light it casts.

Flavor-wise, I had a lot of things in mind while working on this: evangelism, Sufism, Gandalf, gnosticism & Plato, Revelation, a little bit of Johnny Cash.

Anyhow, I’m pretty happy with how it turned out.

Feedbeck welcome & appreciated!

https://drive.google.com/file/d/0B0lFq3ECDQDQVV9QUmlzWG9LNVU/view?usp=sharing

Got a request to post a link to the #Stonetop stuff in one place.  Here it is.  Enjoy!

Got a request to post a link to the #Stonetop stuff in one place.  Here it is.  Enjoy!

Got a request to post a link to the #Stonetop stuff in one place.  Here it is.  Enjoy!

https://drive.google.com/folderview?id=0B0lFq3ECDQDQekJBYlpQTmoxY1U&usp=sharing

New #Stonetop playbook: The Fox, Stonetop’s thief/rogue analog.

New #Stonetop playbook: The Fox, Stonetop’s thief/rogue analog.

New #Stonetop playbook: The Fox, Stonetop’s thief/rogue analog.

I’m really liking the approach of using bonds to reinforce the out-of-towner backgrounds’ connection to Stonetop. I might have to go back and redo some of the others like that, especially the Ranger.

Not so happy about the Tall Tales section… it’s just not coming together. Any suggestions there would be appreciated.

Also, I’d really like feedback on the moves in general. I feel like there are too few and that something is missing, but it’s hard to add anything because many of the moves take up so much space.  So, any of them that you’d cut? Or tighten up?  Anything that’s clearly missing?

Thanks in advance!

https://drive.google.com/file/d/0B0lFq3ECDQDQdHMyZkJvX3YzT28/view?usp=sharing

New playbook for #Stonetop : the Would-Be Hero.

New playbook for #Stonetop : the Would-Be Hero.

New playbook for #Stonetop : the Would-Be Hero. I’m trying some new things in this one, so feedback is particularly appreciated.

EDIT: New version posted. A lot of the conversation below might not make sense if you’re just reading this now.

Here’s the gist: this is someone who has bravery and determination, but isn’t on par with the other PCs in terms of skill.  But over the long run, they have the potential to become possibly the most effective/powerful character in the game.

To reflect that:

 – Their stat line starts worse than usual: 15 (+1), 14 (+1), 12 (+0), 11 (+0), 8 (-1), 8 (-1).  – But, they’ve got the Potential for Greatness move causes a base stat to increase (up to 16) each time they use it and roll a natural 12. (This will hopefully have the side effect of encourage the player to always be trying stuff, especially stuff they aren’t good at, because of the potential for improvement.)

 – Their starting available moves are all either mostly defensive or about playing off the other PCs. But most of them get replaced with moves that are (intended to be) pretty potent & powerful.

 – They’ve got the widest range of multiclass moves available to them, so they’re super flexible/customizable as they improve. My intent is that it reflects the inexperienced hero learning from everyone and everything around them.

Again, feedback is particularly welcome on this one.

https://drive.google.com/file/d/0B0lFq3ECDQDQX0tLeU41d0dqSTQ/view?usp=sharing

New playbook for #Stonetop: the Heavy.

New playbook for #Stonetop: the Heavy.

New playbook for #Stonetop: the Heavy

I struggled a bit choosing its name its exact space in the fiction and the town.  I mean, obviously this guy is the fighter analog, but I didn’t want to just call it “the Fighter.”  I wanted a name that said something more about normal folk saw them: as a particularly violent and dangerous individual. As our particularly violent and dangerous individual.  I think the Heavy gets at that.

The backgrounds were also tricky. If you’ve been following these, you might have noticed that the Stonetop playbooks all have one background that implies you grew up there and always had this job, another background that implies you came to Stonetop from someplace else, and a third that could be used to justify a local suddenly stepping into the role of adventurer.  The last two options are there to allow for new characters coming into the game mid-stream.

History of Violence and Storm-Touched worked for the last two, but I really swirled a lot around the “always been here” background.  How do you justify this total badass living in a podunk village like Stonetop? I eventually came around to “sheriff” after something made me think of Bigby Wolf from Fables. And I think that’s just right.

As always: feedback welcome, especially if you see something wrong or that could be better.

https://drive.google.com/file/d/0B0lFq3ECDQDQS2lYMnVmUWJKSDA/view?usp=sharing

More stuff for #Stonetop : the regional map, expedition moves, and the ranger.

More stuff for #Stonetop : the regional map, expedition moves, and the ranger.

More stuff for #Stonetop : the regional map, expedition moves, and the ranger.

Some of the expedition moves are new, some are changes to existing DW moves. I added them partly because of personal preferences (Perilous Journey always bugged me) and partly to reflect the nature of this world. Most travel happens on the old Makers’ roads. Travel to other places is perilous at best, and wandering around looking for something without a guide is a good way to get into trouble.

The ranger is a total rewrite (like all the Stonetop playbooks will be, to tie them more directly to the town). Some of their moves interact with the expedition moves, and this version of Animal Companion uses the Follower rules I posted earlier.

As always, feedback appreciated!  

https://drive.google.com/file/d/0B0lFq3ECDQDQcEEzNUVNQl9LODA/view?usp=sharing

Steading moves and playbook for #Stonetop.  The idea behind these rules is to tie the PCs to a small village…

Steading moves and playbook for #Stonetop.  The idea behind these rules is to tie the PCs to a small village…

Steading moves and playbook for #Stonetop.  The idea behind these rules is to tie the PCs to a small village (Stonetop) and drive adventures based on threats, crises, and opportunities facing their home. 

It’s meant as more of a “slow burn” type of game, where seasons or years might pass between adventures.

Feedback welcome! Especially from any system savants out there who spot any obvious problems or loopholes with the interactions I’ve got set up. 

https://drive.google.com/file/d/0B0lFq3ECDQDQQV83U005LWJ4WHc/view?usp=sharing