I wanted to contribute to the #Spellslingerweek but the best that I could come up with was an alternative to the…

I wanted to contribute to the #Spellslingerweek but the best that I could come up with was an alternative to the…

I wanted to contribute to the #Spellslingerweek but the best that I could come up with was an alternative to the Magic Wand. Hopefully someone with more experience can make it fit the setting and style.

Magic Wand (tag: far)

Magic Rod (tag: close, reach, blast cone)

Instead of a precise spell shot, the rod emits a blast of unfocused magic at nearby objects, friends and foes alike. Be careful where you point that thing!

Magic Staff (tag: far, almost as far as the eye can see, pierce 2, precise, clumsy)

This unwieldy weapon needs to be held up, and rested against your cheek to properly sight your target down its rune covered haft. When aimed carefully though, a spell shot from your staff can travel long distances, punch through thin walls and hit enemies under flimsy cover! Some are even reputed to punch through thick walls or operate under complete silence.

In honor of #Spellslingerweek  here are some additional Runes of Power options I came up with just for fun:

In honor of #Spellslingerweek  here are some additional Runes of Power options I came up with just for fun:

In honor of #Spellslingerweek  here are some additional Runes of Power options I came up with just for fun:

Poison (1-5)

Target loses 1 HP every few minutes.

Mind Control (6-10)

Target makes one action at your command.

Spellvamp (6-10)

Deal 1d6 damage to your target, and heal yourself half of that.

Toxic (6-10)

Replaces Poison

Target will die in a few minutes unless cured.

#Spellslingerweek   #3PP

#Spellslingerweek   #3PP

#Spellslingerweek   #3PP

Move for a shootout in the town square:

Righteous Devil Callout

When you call someone out, they must step out into the open and face you. Bystanders and lackeys are barred from interfering, and neither you nor your foe can leave each other’s sight until one of you is dead.

Righteous Devil Callout – Rolled

When you call someone out, roll+CON (you’ve got to have guts!). On a 7+, they must step out into the open and face you. Bystanders and lackeys are barred from interfering, and neither you nor your foe can leave each other’s sight until one of you is dead. On a 7-9, the GM picks one.

• They emerge with a loved one held hostage.

• Bystanders are left terrified by your cold-blooded determination.

• Bystanders raise you up as their idol and expect you to solve all their problems.

• You’re forced to skip town once the fight’s over.

#Spellslingerweek  #3PP

#Spellslingerweek  #3PP

#Spellslingerweek  #3PP 

A Spellslinger’s wand is their primary identifying feature. How did you come to create your wand? What is it made of that makes it so powerful, and what ties it to you, and you alone? Instead of crafting it yourself, did you acquire or inherit it some other way?

Magic Wand

This is your wand. There are many like it, but this one is yours. You have crafted it, and shed your blood on it, bonding it to you.

  

Choose the material Your Wand is crafted from:

Ash wood, Elm wood, Cherry wood, Mahogany, Ivory, Willow, Crystal

Choose the style of your wand:

Elegant, Pistol Grip, Copper Shod, Amber Inlay, Worn, Twisted, Jeweled, Sparkly

(Since the Spellslinger is entirely CCBYSA, feel free to post moves in their entirety when discussing them.)

I’m kicking of #spellslingerweek, the first #3PP  third party playbook class week.

I’m kicking of #spellslingerweek, the first #3PP  third party playbook class week.

I’m kicking of #spellslingerweek, the first #3PP  third party playbook class week.

The Spellslinger is a combination of magical combat and wild west archetypes that is built for a fantasy setting, but can be easily tailored to modern fantasy.

The Google Doc linked is always available for free, but for this week, you can pick up the spellslinger PDF (which includes 3 variants) for $1 over at Drivethru RPG if you use this link:

http://rpg.drivethrustuff.com/browse.php?discount=95395b1c18

Through the week, I’ll be discussing inspirations for the class, some of the iterations it went through that didn’t work, and possible applications for the moves. I’ll also be asking what the spellslinger represents and does in other people’s games.