Ok last one for today; what about dropping rolling for damage?

Ok last one for today; what about dropping rolling for damage?

Ok last one for today; what about dropping rolling for damage?

We’ve already got a range of dice outcomes; 6-, 7-9, 10-11 and 12+

Would out be worth just using those results for damage outcomes?

6- 7-9 10-11 12+

E.g. a sword does 0 / 4 / 6 / 12

But a Great Axe is 0 / 8 / 10 / 18

Dis/Advantage

Dis/Advantage

Dis/Advantage

I noticed a lot of different ways to add modifiers in the Playbooks and basic moves.

Would it be total heresy if:

A) the DM can say that a roll can be made at Disadvantage or Advantage based on fictional positioning

B) a lot of the +1forward bonuses (for playbook moves and Discern Realities) were to make a roll Easier (so raising it from Disadvantage to normal, or normal to Advantage)

Basically dropping the many different modifiers for one straightforward one?

I’ve not looked deeply into the maths on this…

I don’t know if it’s cool to post feedback and ideas here…

I don’t know if it’s cool to post feedback and ideas here…

I don’t know if it’s cool to post feedback and ideas here…

Something I always felt was missing from the DW Playbooks were MC hooks. Naming NPCs and interests which would help the MC come up with things to tie the character to the setting.

Do people reckon this might be helpful in WoA?

I’m planning on using countdown clocks to track how close the PCs are to stopping a Front.

I’m planning on using countdown clocks to track how close the PCs are to stopping a Front.

I’m planning on using countdown clocks to track how close the PCs are to stopping a Front. Has anyone tried this? Any tips?