This one is going to generate some controversy. Fun? Not fun? I’m honestly not sure.

This one is going to generate some controversy. Fun? Not fun? I’m honestly not sure.

This one is going to generate some controversy. Fun? Not fun? I’m honestly not sure. 

The Traitor

When you willingly ally or collaborate with the enemies of Northwatch, you immediately gain this move:

Double Agent

Before the beginning of a session, you can secretly ask the GM one question. If it is something your collaborators would realistically know about, the GM will answer you, as much as they know. The GM will then tell you what they ask in return from you. If you do it by the end of the session, mark XP. If not, you cannot use this move again until you do something to regain their trust.

If you are a Double Agent, you MUST choose from the following moves when you level up, you can no longer pick moves from your other playbooks or compendium classes.

Sleeper Agent

Gain a non-multiclass move from your original base playbook.

Coward

When you Run Away, you choose one less option, even on a 6-.

Saboteur

You may instead ask a service of your collaborators instead of a question. Except them to make a greater demand of you in exchange, however.

Judas’ Kiss

When you stab your allies in the back or set them up to die, roll+CHA. *On a hit, you get away with it and can escape to betray again, assuming no one survives to tell the tale. *On a 7-9, you leave behind some physical evidence of your betrayal. *On a 6- there can be no redemption; you become a villain under the GM’s control.

An Offer You Can’t Refuse

When you do not fulfill a request made by your collaborators, they will come for you. If you survive, and can convince the rest of the group to trust you again, you can discard this compendium class and all of its moves. 

This is a pet project I’ve been toying around with.

This is a pet project I’ve been toying around with.

This is a pet project I’ve been toying around with. It’s a slightly different take on a living campaign/West Marches style game. The focus is not only on exploration and discovery, but also the growth of the players new home town. I’ve tried to incorporate some of the best standards and practices for living campaigns, as well as seek out good rule hacks for one-shot games. 

Just saw this link posted on Reddit, thought it looked promising. It’s a different take on Bonds.

Just saw this link posted on Reddit, thought it looked promising. It’s a different take on Bonds.

Just saw this link posted on Reddit, thought it looked promising. It’s a different take on Bonds. 

http://walkingmind.evilhat.com/2015/09/07/from-bonds-to-flags/

And here’s the other.

And here’s the other.

And here’s the other. This one I’m less confident on; I think there’s too many moves that need the dragon to be present to be useful, and that realistically isn’t always going to happen. This one might be better as a CC, actually.

https://drive.google.com/file/d/0BwbHes6iNuGrMVRHd0dIVEFFWG8/view?usp=sharing

Now that I’ve got the time to work on these, I’m pulling a couple of playbook I was working on before out of storage.

Now that I’ve got the time to work on these, I’m pulling a couple of playbook I was working on before out of storage.

Now that I’ve got the time to work on these, I’m pulling a couple of playbook I was working on before out of storage. Here’s the first one, open to criticism and feedback as always.

Call me a mark for Indiana Jones, but I really like this archetype of academic researcher by day, danger defying treasure hunter by night.

https://drive.google.com/file/d/0BwbHes6iNuGrTDVYaTBfQzlIUGc/view?usp=sharing

I’m trying to come up with a couple of good moves for a knight that boosts Defend, but I’m not having much luck on…

I’m trying to come up with a couple of good moves for a knight that boosts Defend, but I’m not having much luck on…

I’m trying to come up with a couple of good moves for a knight that boosts Defend, but I’m not having much luck on thinking of cool things to do. Here’s what I have so far, and I’m still kind of iffy on it. What else can you do with advanced moves for Defend besides giving more hold?

I Am Your Shield

When you Defend someone you have a Bond with, add +Bond to the roll.

I Am Your Sword

Replaces: I am Your Shield

When you Defend someone you have a Bond with, add +Bond to the roll and take +Bond forward to Hack and Slash against the foe you defended against.

I’m interested in alternate takes on HP/damage, especially ones that are more similar to Apocalypse World’s resist…

I’m interested in alternate takes on HP/damage, especially ones that are more similar to Apocalypse World’s resist…

I’m interested in alternate takes on HP/damage, especially ones that are more similar to Apocalypse World’s resist harm move. I know there are some out there. Does anyone have any experience playing DW like this?

Based on Joshua Faller’s thread,, I wanted to try making a Druid that had the limitation of only a few forms to…

Based on Joshua Faller’s thread,, I wanted to try making a Druid that had the limitation of only a few forms to…

Based on Joshua Faller’s thread,, I wanted to try making a Druid that had the limitation of only a few forms to begin with. I  changed a few advanced moves and tweaked the trigger for Studied Essence to make it harder to get. Known forms should be much more precious for the Druid.

https://drive.google.com/file/d/0BwbHes6iNuGrUm1sVkxaeEt3eUk/view?usp=sharing

One of the most common concerns I hear about DW is that with only 10 levels, the game doesn’t feel built for a long…

One of the most common concerns I hear about DW is that with only 10 levels, the game doesn’t feel built for a long…

One of the most common concerns I hear about DW is that with only 10 levels, the game doesn’t feel built for a long campaign. I put this together as an answer to this concern.

https://drive.google.com/file/d/0BwbHes6iNuGrUzhTSHFOa0lWdFk/view?usp=sharing

I have no idea or not if this would work, or even make sense.

I have no idea or not if this would work, or even make sense.

I have no idea or not if this would work, or even make sense… It’s a quasi-CC that you can give to a dead PC if you want them to linger around as a ghost a little while longer.

https://drive.google.com/file/d/0BwbHes6iNuGrSWZXNlRVeF9XaGM/view?usp=sharing