One of the most common concerns I hear about DW is that with only 10 levels, the game doesn’t feel built for a long…

One of the most common concerns I hear about DW is that with only 10 levels, the game doesn’t feel built for a long…

One of the most common concerns I hear about DW is that with only 10 levels, the game doesn’t feel built for a long campaign. I put this together as an answer to this concern.

https://drive.google.com/file/d/0BwbHes6iNuGrUzhTSHFOa0lWdFk/view?usp=sharing

13 thoughts on “One of the most common concerns I hear about DW is that with only 10 levels, the game doesn’t feel built for a long…”

  1. Looks good – especially like that the legendary moves are for 12+ results.

    Steampunk World also has the ‘replace a move’ option for full developed characters, but cant swap out moves that are requirements for other moves you have.

  2. Legendary Magic causing the spell effect to work even on a miss means the caster’s magic always works – this is both extraordinarily powerful and limits the fictional options when failing a magic casting.

    Probably better to just go with the 12+ effect for this move, and give the fiction free rein on a miss.

  3. Chuck Durfee Thanks! There’s a few *world games that have advanced basic moves like these.

    Michael D On a 12+ the spell still works, but the GM can also add in whatever complications they like. The spell can still be forgotten or attract unwanted attention. Maybe treat a miss as a 7-9?

  4. The move is comparable to the move Greater Empower, it just doesn’t have the pre-req or the option to choose an extra effect on a 10-11 by picking a cost from Cast a Spell’s 7-9 list.

    How about this instead:

    When you cast a spell, on a 12+ the spell succeeds beyond expectation. Any effects are maximized or otherwise perform better than expected.

  5. I am working on something similar and also tried to modify the Basic moves. I had more Ideas like getting them really rich (heritage or similar) so they can get to capital more easily or giving them the Option to get Noble or own a Magic tower or similar Object (Ship ect.)

    Maybe even epic Spells as specific moves for Spellcasters?

    Or Epic Attribute-Moves? (i can throw a huge Bolder once per session?)

    Class-Specific improvements would also be possible. I dont think you have to restrict yourself to just the basic moves.

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