#MagicItemMonday

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Lethe’s Draught

Aeneas moved by the sudden sight, asked in his ignorance what it might mean, what was that river over there and all that crowd of people swarming along its banks. Then the ghost of his father, Ankhises said:–“They are the souls who are destined for Reincarnation; and now at Lethe’s stream they are drinking the waters that quench man’s troubles, the deep draught of oblivion… They come in crowds to the river Lethe, so that you see, with memory washed out they may revisit the earth above.'”

–Virgil, Aeneid

Lethe’s Draught is as clear and flavorless as water, though holding a bottle of it to one’s ear reveals a faint whispering. Drinking this potion causes the imbiber to forget the events of the last several hours. Consuming two doses at once increases the effect to several weeks, and three causes complete, permanent amnesia.

A more concentrated distillation, Lethe’s Essence, can be used as an applied poison by thieves, though the effects are limited to only about an hour.

How would you port the Apparatus of the Crab over to DW?

How would you port the Apparatus of the Crab over to DW?

How would you port the Apparatus of the Crab over to DW? I always liked this thing, and it could make for some fun times.

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/apparatus-of-the-crab

For traveling, distances are measured in rations (or days?).

For traveling, distances are measured in rations (or days?).

For traveling, distances are measured in rations (or days?). If the party has horses or some other means of transport, how does this change the rate of movement? One day’s travel on horseback equals how many days on foot?

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Candle Blade

“Though we had slain the fire wolf, its fur continued to flicker with lingering traces of it’s magical flames. The enchanter was upon it even before the flames had died, carving at the monster’s flanks. ‘Do you think death could extinguish this fire?’ he asked of me.”

A large candle rendered from the fat of a creature that dwells upon the elemental plane of Fire. When lit, a blade of fire springs from the wick. The blade can be wielded like a regular sword, dealing an extra 1d6 points of fire damage when it hits.

The candle has only a few uses before it burns down to a stub. While the stub can be lit one more time to gain an extra use of the blade, the flames sear the wielder’s hand as the last of the wax is consumed.

What tools do you use to organize your campaign and the notes associated with it?

What tools do you use to organize your campaign and the notes associated with it?

What tools do you use to organize your campaign and the notes associated with it? I’m especially interested in electronic tools. Evernote is the one I’ve heard of the most, but the iOS 7 version appears unpopular.

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Drop of Night

Like everything else about him, the Shadow Thief’s knowledge of poison was stolen. He stole the color of the night sky, and traded it back to the Moon Goddess for her knowledge of the plants and venoms that cloud the mind and cripple the body. When asked why he didn’t just steal the knowledge directly, the Shadow Thief replied, “Who says I didn’t?” and showed the bottle which contained the night sky.

The liquid inside of this tiny bottle is an inky black, though when held under moonlight, it glows faintly. When the Drop of Night is added to a poison, the poison becomes much more potent than normal. Alternatively, it can be consumed unmixed, granting the drinker the ability to see clearly in even total darkness until the next sunrise.

I’d like to hear stories about your favorite Big Bads.

I’d like to hear stories about your favorite Big Bads.

I’d like to hear stories about your favorite Big Bads. Specifically, I’d like to know how you use the rules to make them really challenging to the players. I’ve read Sage’s “The 16 HP dragon” blog post, but I would like to know how this works in action.

In particular, I am concerned about taking away the successes/potency of the PCs by having such a very powerful enemy that is either too fast or too tough for them. For example, what happens when a thief tries to backstab a vampire lord who is super fast and know that the thief is coming? Does the thief even get to roll?

A colleague of mine recently abandoned a game after complaining that his group had turned into “murder-hobos”, i.e.

A colleague of mine recently abandoned a game after complaining that his group had turned into “murder-hobos”, i.e.

A colleague of mine recently abandoned a game after complaining that his group had turned into “murder-hobos”, i.e. sociopaths with no reason to come together. I suggested DW’s system of Bonds to him as a way to alleviate this problem.

Have you ever tried forming Bonds with things besides other PCs? Maybe places or major NPCs? How did it go?

Lazarus Tonic

Lazarus Tonic

Lazarus Tonic

“Though I knew the alchemist had to be at least one hundred and thirty years old, his body was still that of a young man. It was as if he had not aged a day since discovering his formula decades ago. The same, however, could not be said of his mind. He continued to brew and consume that horrible elixir until he became so deranged that he could barely care for himself, much less brew his potions. I had him killed not only to put him out of his misery, but also to burn his blasphemous work.”

When you consume this inky-black potion, you do not age for the next 1d4 years and you permanently lose 1 point from a random attribute. After the potion’s duration has elapsed, aging begins again, though much more rapidly, until your body has caught up with your true chronological age. Drinking another Lazarus Tonic prevents this from occurring.

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Sir Stephen’s Shield

The enchantments of the Witches of the Icy North have long been known to come with a price, but that did not stop Sir Stephen of Blackstone. He traveled north in secret to conceal his blasphemy from his fellow knights. Trading a large bag of gold to them, the witches did indeed enchant his shield, but they warned him that there would yet be another price to pay.

It was shortly after Sir Stephen returned home that a dragon besieged Blackstone Keep. As the right rode out to meet the monster, he raised his enchanted shield, and the dragonfire did not burn him, but instead deflected as light from a mirror. Though the knights of Blackstone won they day, the witches’ prophecy came true, for the fire deflected by Sir Stephen’s shield set ablaze the home of his family, killing all within. Disgraced and overcome with grief, Sir Stephen threw the shield off of a cliff and left Blackstone forever. he sought revenge against the witches, but could never find them, and he perished among the tundra.

This steel knight’s shield has seen a few battles, but it is still quite sturdy. The crest upon it has been scratched almost beyond recognition, though the rune of the Ice Witches are still easily readable on the inner rim. When you raise this shield against an incoming magical attack, roll+CHA. *On a 10+ you wrest control of the spell and may turn it back against the caster. *On a 7-9 the spell is deflected, but it goes haywire and may cause some collateral damage. The price upon the shield is still in effect, and anyone who uses the shield is one day destined to destroy someone or some thing that he loves dearly.