First of all, excuse my “fabulous” English!

First of all, excuse my “fabulous” English!

First of all, excuse my “fabulous” English!

….They were walking in the mountains when it begins to fall one acidic rain that emerged from the sky. To protect themselves of it, they enter a small crack that was close. shortly after, when they go into the depths of the slot, hear sounds of walls moving up, getting stuck in a cell whose walls (which were full of hieroglyphic not repeated) seem to be to move (joining each other). …

The players, after having tried several spells and brute force to get out of there, were more committed and found that on the ground was written on a small Lapide a phrase that had a question whose answer could be the solution to exit this increasingly small room …

What hieroglyphic have to touch on the wall to leave the room?

 … (view card image)

Something similar can be done with “N” cards with different puzzles, more or less difficult and draw them randomly in similar situations …

What about the idea (and the implementation, of course)? : D

Well, I was thinking, and instead of wasting time searching for monsters free images, I decided to give life to…

Well, I was thinking, and instead of wasting time searching for monsters free images, I decided to give life to…

Well, I was thinking, and instead of wasting time searching for monsters free images, I decided to give life to other ideas that had to aid in the initiation (and not only) as GM.

Given this, from John Luis text in rpg (dot) net about hard moves, I decided to create cards (yes I’am very upset for cards right now) for each drive option suggested in his texts. In my point of view, are very stylish and usable 😉

In the attached link, i exemplify one of each type.

https://www.dropbox.com/sh/op9xjsozu2m5yar/AAA0gLGppr_ejsaKOQHeJ-2Va?dl=0

What is your opinion as experts in the matter of aesthetics and of course usability of these cards?

https://www.dropbox.com/sh/op9xjsozu2m5yar/AAA0gLGppr_ejsaKOQHeJ-2Va?dl=0

Hi people

Hi people

Hi people,

I’m trying to make a “Monster Card Generator”, Im read the info of each monster from the codex: http://codex.dungeon-world.com/ – for test purposes i’ve used Mark Chance Salmagunderland monsters and images. and this is the result:

https://www.dropbox.com/s/4om9vvzldue3mga/Salmagunderland.pdf?dl=0

The images still have some (post processing) manual work, but the idea is (in the future) having an image associated with each monster (open /free licence of course), obtain a card of this genre to each monster.

Opinions ? 🙂

https://www.dropbox.com/s/4om9vvzldue3mga/Salmagunderland.pdf?dl=0