A player of mine lost his eighth character today (counting Dragon Age, D&D, Numenera and Dungeon World).

A player of mine lost his eighth character today (counting Dragon Age, D&D, Numenera and Dungeon World).

A player of mine lost his eighth character today (counting Dragon Age, D&D, Numenera and Dungeon World). A hobgoblin corruption corpse punched the head off his warforged.

I almost felt sorry for him this time.

16 thoughts on “A player of mine lost his eighth character today (counting Dragon Age, D&D, Numenera and Dungeon World).”

  1. David Guyll “Corpse-Punch” sounds awesome.

    Giovanni Lanza It was the artificer, and luckily his first bond was that he built his brother, who will replace him on this adventure. Have your construct repair kit and oil rules changed much since your pdf?

  2. David Guyll I think you have your next playbook and its signature move.

    Corpse Punch

    When you beat some poor bastard with a corpse, roll +STR. On a 10+, BAM you knock their head clean off. On a 7-9, deal your damage and make one helluva mess.

  3. Matt Horam I think those have stayed the same. They’re essentially rations and healing potions for warforged.

    Not to derail the thread, but how’s the artificer playing? Any problems or concerns?

  4. Giovanni Lanza Really well, thanks! The class is good, the player is problematic. I told him he could use the grab-bag of tags file but that he could only bind elementals if he had a khyber shard and used my custom move. Worked well!

  5. Giovanni Lanza I only asked about the repair components to see if they still healed as much and for the same cost. I want to avoid having analogous rations, indestructability or exhorbitant expenses for warforged healing…haven’t come to a conclusion on your numbers yet (because he died).

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