Dungeon Starter: Sewer Escape!
A revamp of my very first starter…
Merry Christmas Tavern Patrons!
https://drive.google.com/file/d/0B7cav44145d9VVNyMGRwV1IwVnc/view?usp=sharing
Dungeon Starter: Sewer Escape!
Dungeon Starter: Sewer Escape!
A revamp of my very first starter…
Merry Christmas Tavern Patrons!
https://drive.google.com/file/d/0B7cav44145d9VVNyMGRwV1IwVnc/view?usp=sharing
New Dungeon Starter: Arena
New Dungeon Starter: Arena
Where is Russell Crowe when you need him?
Happy Holidays to my fellow Tavern patrons!
https://drive.google.com/file/d/0B7cav44145d9bDJaeUZnVkFSQ28/view?usp=sharing
New Dungeon Starter: Lovecraft Library
New Dungeon Starter: Lovecraft Library
Care to check out a book and go mad?
https://drive.google.com/file/d/0B7cav44145d9bXE3R2wySnJLQnM/view?usp=sharing
Dungeon Starter: Crypts of Oblivion
Dungeon Starter: Crypts of Oblivion
https://drive.google.com/file/d/0B7cav44145d9dFduVjVtWTMwNEE/view?usp=sharing
Greek Fire Trap or Weapon Revised (+ 2 to defuse if trap if the player knows or can define historical “greek fire” to the GM’s satisfaction) When a trap or weapon spurts its ancient napalm fire at you, ROLL+DEX. On a 10+, you find suitable cover. On a 7-9, you dodged but choose 1 … Continue reading “”
Greek Fire Trap or Weapon Revised
(+ 2 to defuse if trap if the player knows or can define historical “greek fire” to the GM’s satisfaction)
When a trap or weapon spurts its ancient napalm fire at you, ROLL+DEX.
On a 10+, you find suitable cover.
On a 7-9, you dodged but choose 1 anyway:
Your weapon melts on your hand.
Your armor burns and leaves you breathless for a while.
Say goodbye to your backpack.
On a 6-, you must choose one and take 2d6 damage from the flames.
Greek Fire Trap or Weapon
Greek Fire Trap or Weapon
When a trap or weapon spurts its ancient napalm fire at you, ROLL+DEX.
On a 10+, you find suitable cover.
On a 7-9, you dodged but choose 2 anyway:
Your weapon melts on your hand.
Your armor burns and leaves you breathless for a while.
Say goodbye to your backpack.
On a 6-, you take 2d6 damage from the flames.
Title
Tomb Herd (Solitary, Intelligent, Planar)
Strike (b[2d12] damage) 19 HP 4 Armor
Close, Far
Special Qualities: Can warp a small amount of space time (Serves Yog-Soggoth)
A Tomb Herd is a collective of extra-dimensional beings that feast on spirits in crypts by possessing a large existing statue. Its mastery of warping space time means a party can not flee an attacking Tomb Herd unless it allows that to happen. If the enhanced statute is somehow destroyed the collective will flee this plane of existence.
Instinct: Guards tombs and feeds on spirits
Crush
Party cannot flee
Can Teleport short distances
Monster inspired by the Mythos story “The Tomb Herd” by Ramsay Campbell and the “Weeping Angels” of Doctor Who
Dungeon Starter I’ve been working on for a long time…
Dungeon Starter I’ve been working on for a long time…
https://drive.google.com/file/d/0B7cav44145d9dEVuQ2NVU1FtZU0/view?usp=sharing
Michael Prescott has done it again!
Michael Prescott has done it again! Check out his site for Dungeon World adventure inspiration. Personal favorites: Tannòch Rest-of-Kings and Stellarium of the Vinteralf. Although I must confess I turned his Vinteralf seal people into walrus men. Just seemed like more fun. Check out is full site at http://blog.trilemma.com/
https://dl.dropboxusercontent.com/u/282131/One%20Page%20Dungeons/20-Three-for-the-Grave-Thumb.png
Summon and Bind Byakhee for a Journey Ritual (Wizard)
Summon and Bind Byakhee for a Journey Ritual (Wizard)
Used for interstellar flight on the back of byakhee (with space mead)
Roll + Wisdom:
On a 10+ You arrive safely at your destination
7-9: You arrive near your destination
6 or less: You arrive at a location of the the Byakhee’s choice.
You’re in trouble.