Greek Fire Trap or Weapon Revised (+ 2 to defuse if  trap if the player knows or can define historical “greek fire” to the GM’s satisfaction) When a trap or weapon spurts its ancient napalm fire at you, ROLL+DEX. On a 10+, you find suitable cover. On a 7-9, you dodged but choose 1 … Continue reading “”

 

Greek Fire Trap or Weapon Revised

(+ 2 to defuse if  trap if the player knows or can define historical “greek fire” to the GM’s satisfaction)

When a trap or weapon spurts its ancient napalm fire at you, ROLL+DEX.

On a 10+, you find suitable cover.

On a 7-9, you dodged but choose 1 anyway:

Your weapon melts on your hand.

Your armor burns and leaves you breathless for a while.

Say goodbye to your backpack.

On a 6-, you must choose one and take 2d6 damage from the flames.

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