The Fighter is trying to pry open the door to the dungeon, but his roll to Bend Bars & Lift Gates was a 7-9 and it’s taking a while and making a lot of noise. The noise has attracted bullywugs!
I announced their presence with a shifting in the reeds, and the growing sound of croaking. The Cleric hefts shield and mace and keeps his eyes peeled for danger, and the Ranger draws his bow and hangs back, covering the Cleric.
We resolve it as the Cleric rolling Discern Realities with the Ranger’s Aid, and that gets them a 10+. They learn that…
● they need to watch out for bullywugs creeping up on them in the grass, a few are really close but there are lots more out there!
● the ruin is useful; if they can get inside and close the door, they’ll be safe from the frog-men (for now at least)
● the bullywugs are about to charge, here they come, four of them!
(See me showing signs of an approaching threat with my answers!)
The Ranger lets fly with a Volley (with a bonus for acting on Discern Realities), hits with a 10+, and drops one of them. But that leaves 3 bounding toward you while the Fighter has the door like halfway open, if he let’s go, it’s gonna take forever to get it open again. Cleric, what do you do? (I’m putting them in a spot.)
The Cleric is like “Oh, no they don’t, they aren’t getting past me! I rush forward and smash the one on my left with my shield, then swing my mace at the one on the right, and boot the third one, in front of me!”
Bold move, Cleric, but I’m a fan and we’ve established he’s good in a fight, so let’s have it be a Hack & Slash. He rolls a 7-9, and so his attack hits. Now, I say that he deals damage to the one he shield bashed and the one he smashed with the mace, but not the one he booted. Let’s say he rolls damage twice, and does 2 damage with the shield and 6 with the mace, enough to drop one of them.
Of course, with that 7-9 to Hack and Slash, “the enemy makes an attack against you.” You’re the GM, which one do you do?
Option A: Use the bullywugs’ leap onto or over someone or thing move, and the bullywug that got shield bash jumps on the cleric and tackles him (no damage) and the other bullywug jumps over him and goes after the Ranger and Fighter (who’s still preoccupied), “Ranger what do you do?”
Option B: Deal Damage/Put Them in Spot and have the two remaining bullywugs pounce on the Cleric, doing d6+1 damage. “Ranger you see the cleric get tackled and stabbed, what do you do?”
Option C: Hurt Them and the bullywug on the right (the one that the cleric bashes with his mace) stabs the cleric in the shoulder as he gets his soft skull smooshed in, Cleric it’s a nasty, bleeding gash, take d6 damage. The other two are knocked down and back, though. Ranger, the cleric has that group in hand but you spot other groups of bullywugs getting closer, some approaching from the left and others from the right, they still haven’t come out of the reeds left, what do you do?”
Again, not necessarily what you think you should do, but which one do you think you would do?