Pretty seriously thinking about making this change for Stonetop. I’d love some more feedback.
Originally shared by Jeremy Strandberg
Continuing to tinker with Hack & Slash
Here’s what I’m thinking. Explanation in the blog post.
HACK & SLASH
When you fight in melee, roll +STR. On a 7+, you attack your foe (deal damage!) and suffer the enemy’s attack; on a 10+, also pick 2; on a 7-9, also pick 1 (but not the first one).
● You evade/counter/prevent the enemy’s attack
● Your attack is powerful/fast/brutal: add +1d6 to your damage
● You hold the initiative or give it to an ally; say what you do next, or who gets to go next
(edit: slightly reworded; it used to say “By default” instead of “On a 7+;” changed because I want a miss to still be completely undefined. I know I’ve had H&S misses where I brought in something out of left field, like a grim portent, instead of the enemy attacking. I also rephrased it to say “you attack your foe (deal damage) and suffer…” because I intend to have “Deal Damage” be it’s own basic move when I’m done.