Here’s a version of the Ranger that’s been updated to use the rules in The Perilous Wild.  Key changes:

Here’s a version of the Ranger that’s been updated to use the rules in The Perilous Wild.  Key changes:

Here’s a version of the Ranger that’s been updated to use the rules in The Perilous Wild.  Key changes:

  – The animal companion is reframed as a follower

  – The human & elf moves are rewritten to work with the exploration moves in Perilous Wilds

  – A number of the advanced moves are similarly rewritten

Feedback welcome & appreciated!  Questions too!

https://drive.google.com/open?id=0B0lFq3ECDQDQUVJMMEMxLVlibjg

Hey, those of you who have used or just read through the Followers rules.

Hey, those of you who have used or just read through the Followers rules.

Hey, those of you who have used or just read through the Followers rules…  *how would you handle a treacherous follower?*

I’m thinking about an NPC who the GM knows is trying to join up with the PCs with the intent of eventually betraying them.

If the GM doesn’t give you their follower stats or let you use the follower moves for/on them, you’ve got all sorts of metagame warnings that this NPC can’t be trusted.

If the GM does give you their follower stats and lets you use the follower moves, isn’t the GM effectively lying to you?  What, then, does their Loyalty stat represent if the GM knows they intend to betray you?

I’m inclined to treat them like any other Follower, but:

1) Drop soft moves that bring their motives into question

2) Reveal their true motives/betrayal as a hard GM move, either when the fiction leads to it or a 6- to Command Followers.

Does that seem fair?  Any better ideas?

Tinkering with a move for a know-it-all type character. Thoughts?

Tinkering with a move for a know-it-all type character. Thoughts?

Tinkering with a move for a know-it-all type character. Thoughts?

Steeped in Lore: When you declare a fact about a mysterious subject and have empty slots below, ask the GM if you are clearly right or clearly wrong. If you are neither, write it down below in an empty slot.

1)

2)

3) 

When your declaration is put to the test, roll +INT. *On a 7+, it’s exactly as you said. *On a 10+, also take +1 forward. *On a miss, the GM will reveal just how wrong you were. Regardless, erase your declaration.

New #Stonetop  playbook: The Marshal. Feedback welcome & appreciated!

New #Stonetop  playbook: The Marshal. Feedback welcome & appreciated!

New #Stonetop  playbook: The Marshal. Feedback welcome & appreciated!

If you haven’t seen these before, Stonetop is a DW setting centered around a remote village. The PCs are the heroes of that village in a time of turmoil, adventuring to put down threats to their home and seize opportunities.

Originally shared by Jeremy Strandberg

New #Stonetop  playbook: The Marshal. Feedback welcome & appreciated.

This is my take on a warlord-style class, one that leans pretty heavily on the Follower rules as well as the Steading Moves. You’ve got a lot of power in your crew, but the crew is part of Stonetop’s community and (hopefully) not just something you sacrifice willy-nilly.

https://drive.google.com/file/d/0B0lFq3ECDQDQYll4Zm15YjIxUnM/view?usp=sharing

New #Stonetop  playbook: The Marshal. Feedback welcome & appreciated.

New #Stonetop  playbook: The Marshal. Feedback welcome & appreciated.

New #Stonetop  playbook: The Marshal. Feedback welcome & appreciated.

This is my take on a warlord-style class, one that leans pretty heavily on the Follower rules as well as the Steading Moves. You’ve got a lot of power in your crew, but the crew is part of Stonetop’s community and (hopefully) not just something you sacrifice willy-nilly.

https://drive.google.com/file/d/0B0lFq3ECDQDQYll4Zm15YjIxUnM/view?usp=sharing

Page 18, under Loyalty:  “It usually starts at 0 but chnages often,…”.

Page 18, under Loyalty:  “It usually starts at 0 but chnages often,…”.

Page 18, under Loyalty:  “It usually starts at 0 but chnages often,…”.  The 0 should be +1 (see page 21, step 5) and the “chnages” should be “changes”.

Page 19, under Follower Moves:  “and can make the Death’s Door move”… should be *Last Breath” (Death’s Door was in my original text from Stonetop).

What do folks make of the Ranger’s human move?

What do folks make of the Ranger’s human move?

What do folks make of the Ranger’s human move?  For reference, it is: When you make camp in a dungeon or city, you don’t need to consume a ration.

It’s never really appealed to me, in part because because of the way it’s written… it don’t see the connection to the fiction.  

Have you played a human ranger?  Did you use the move?  Did you use something else?  

As long as we’re at it, any other ranger moves that you’d revise if you had the chance?

Gear list for #Stonetop, my work-in-progress.

Gear list for #Stonetop, my work-in-progress.

Originally shared by Jeremy Strandberg

Gear list for #Stonetop, my work-in-progress. 

The idea is that the PCs are tied closely to a poor village (Stonetop), and undertake adventures mostly on behalf of the community.  The gear list is meant to reflect the steading’s ongoing fortunes in a way that directly affects the PCs in play. The better the steading is doing, the more/better gear the PCs have access to.

Also: an attempt to make a weapons & armor list that better fits my personal sensibilities and sense of “realism”. 

(And in case you’re wondering, the Fighter’s Signature Weapon will get an overhaul to go with this, probably ala Class Warfare’s Bearer.)

https://drive.google.com/file/d/0B0lFq3ECDQDQN2dSYU9SZEw5LXc/view?usp=sharing

I’ll be honest, I’ve never been a fan of the hireling rules.

I’ll be honest, I’ve never been a fan of the hireling rules.

Originally shared by Jeremy Strandberg

I’ll be honest, I’ve never been a fan of the hireling rules. Or, honestly, the rules for the ranger’s animal companion.  I find there to be more GM fiat than I’m comfortable with. I find that the hireling skills feel fairly limited, and dislike how many of them treat hirelings as disposable.  I find the division between hirelings (or the ranger’s animal companion) and monsters (including adversarial NPCs) weird. Why does the goblin have HP and a damage die but my pet wolf doesn’t?

So, I made this for #Stonetop. It’s a new set of rules for followers as opposed to hirelings.  I’m thinking I’ll also redo the ranger’s animal companion to use these rules as well.

Feedback appreciated!

(Though please don’t bother trying to sell me on the hireling rules or the animal companion. I’ve thought a lot about them, and I’m not really interested in discussing them.)

https://drive.google.com/file/d/0B0lFq3ECDQDQRGxZZEJFbDZhdXM/view?usp=sharing

Finally, a new #Stonetop  playbook: The Blessed.

Finally, a new #Stonetop  playbook: The Blessed.

Finally, a new #Stonetop  playbook: The Blessed.

This is the town’s nature “priest,” a sort of shaman/druid/cleric. I had a dickens of a time figuring out what, exactly, I wanted it to be.  The Stonetop setting is meant to be fairly low (or subtle) magic for the PCs, at least to start.  You won’t find any of the playbooks shapeshifting or casting magic missiles.

As it is, there are two fairly different versions of this playbook, and I’m really interested to hear folks’ opinions about which one they prefer. The first is a “standard” class, where pretty much all the class’s schticks come from their moves.  The second is closer to a spellcaster, but with “secret marks” instead of spells.  

So, anyhow… have a look and let me know what you think.  

Cheers!

https://drive.google.com/folderview?id=0B0lFq3ECDQDQfjQ2QmdYdWllTTBzVWdOOHFZcmN2MzdnMEkwcEdsUGlDUldXSDdkZUpxNzQ&usp=sharing