Playtesting tonight: Fiasco + *World = gripping RPG miniseries? Taking small steps toward the next thing.

Playtesting tonight: Fiasco + *World = gripping RPG miniseries? Taking small steps toward the next thing.

Playtesting tonight: Fiasco + *World = gripping RPG miniseries? Taking small steps toward the next thing.

The Perilous Wilds and all of its associated products are now available for public consumption on DriveThruRPG!

The Perilous Wilds and all of its associated products are now available for public consumption on DriveThruRPG!

The Perilous Wilds and all of its associated products are now available for public consumption on DriveThruRPG!

http://www.drivethrurpg.com/browse/pub/7199/Lampblack–Brimstone

Backer character portraits complete!

Backer character portraits complete!

Backer character portraits complete!

All of these guys were generated using the Freebooters on the Frontier rules. The ratio of character classes is spot-on (out of 15 total characters, 2 are Thieves, 2 are Clerics, and 1 is a Magic-User), but there’s a high number of elves (3), a couple of dwarves, and no halflings at all. At least half the fighters have higher DEX than STR, so I gave them bows or crossbows as their favored weapons. The male:female ratio ended up 6:9.

Top row: Cebredith the Thief, Kendrik the Fighter, Wilona the Fighter. 

2nd row: Lómithrania the Magic-User, Teon the Fighter, Nyle the Fighter, Ware the Thief.

3rd row: Mora the Fighter, Ara the Cleric, Loilis the Fighter, Gorfinia the Fighter.  

Bottom row: Ara the Fighter, Mora the Fighter, Calór the Fighter, Fignus the Cleric.  

Ben Robbins’ chronicle of his West Marches campaign was one of the things that got me to write Freebooters on the…

Ben Robbins’ chronicle of his West Marches campaign was one of the things that got me to write Freebooters on the…

Ben Robbins’ chronicle of his West Marches campaign was one of the things that got me to write Freebooters on the Frontier.

http://arsludi.lamemage.com/index.php/705/west-marches-secrets-answers-part-1/

Hey everybody

Hey everybody

Hey everybody,

I just sent a note out to all backers, but in case you miss it, I have about 12 days left before I need to send The Perilous Wilds, Freebooters on the Frontier, and A Book of Beasts to the printer. So if you have any feedback about those first two books (ABoB is going through private proofing and editing), now’s the time to share.

I’m tweaking stuff daily, and still playtesting on a weekly basis, but please let me know if you have any comments or suggestions while this window remains open!

Thanks!

What’s the most succinct way to describe the distinction between a monsters tags and its Special Qualities?

What’s the most succinct way to describe the distinction between a monsters tags and its Special Qualities?

What’s the most succinct way to describe the distinction between a monsters tags and its Special Qualities? The rules say:

Special qualities describe innate aspects of the monster that are important to play. These are a guide to the fiction, and therefore the moves. A quality like intangible means just what it says: mundane stuff just passes through it. That means swinging a mundane sword at it isn’t hack and slash, for a start.

But tags also describe “innate aspects of a monster that are important to play.” And since the rules encourage the invention of new tags, why not just make Intangible a tag?

I guess I wonder if having a “Special Qualities” entry for monsters is really necessary at all.

This question is constant for me at the moment, since I’m writing up lots and lots of monsters. For instance, where do I put “Undead” — as a tag or Special Quality? And isn’t its fictional effect identical regardless of where I put it?

Okay, I got lots of helpful feedback on the Fighter’s playbook, so here’s the current version of the Thief.

Okay, I got lots of helpful feedback on the Fighter’s playbook, so here’s the current version of the Thief.

Okay, I got lots of helpful feedback on the Fighter’s playbook, so here’s the current version of the Thief. Let me know if you see any glaring issues and/or have any suggestions for improvement.

https://www.dropbox.com/s/cgfxeos0aajjbzf/FotF_playbook_thief.pdf?dl=0