I have a Collector, a Slayer, and an Artificer in my weekly group now.

I have a Collector, a Slayer, and an Artificer in my weekly group now.

I have a Collector, a Slayer, and an Artificer in my weekly group now.  Between Keeper of Curios, Slayer’s Arsenal, and Jury Rig, they can collectively equipment their way out of any situation.

I may have to adjust my GMing approach a smidge to take this into account. 

Dread-in-the-Box:

Dread-in-the-Box:

Dread-in-the-Box:

When the handle on the side is cranked, a slightly off-key peice of music, vaguely reminiscent of something the hearer listened to as a child is played. 

When you crank the handle, everything within earshot of the box is paralysed with fear until the cranking stops. Once it does, the lingering fear effect may cause them to flee or become frenzied with rage, depending on natural inclination. In addition, roll +WIS. On a 10+, you are immune to the effect this time. Otherwise, you are horribly shaken by the sound, but can continue cranking, although doing so for long will be defying danger. On a miss, the box gets one step closer to opening. How many times can you use it before you release whatever horror is trapped inside?

The party’s elven sharpshooter just got enough XP to switch class today.

The party’s elven sharpshooter just got enough XP to switch class today.

The party’s elven sharpshooter just got enough XP to switch class today. he wants to take the Artificer class. I said I’d come ask for suggestions for an Elven artificer racial move.

So, anybody got any suggestions? 

So, I could use a little help with this…

So, I could use a little help with this…

So, I could use a little help with this…

The Crown of the Dwarven King:

Found in the sealed vault of a dwarfhold overrun by Derro, the party Wizard (the only member to wear it) has heard it whisper to him when the party lost it for a while. Now he’s reclaimed it again, and as soon as he sobers up, he’ll likely put it on. 

But what does it actually do? 

I’ve heard talk of a war supplement for Dungeon World.

I’ve heard talk of a war supplement for Dungeon World.

I’ve heard talk of a war supplement for Dungeon World… any news on when that might come out? Or, failing that, on whether we plebs could playtest the contents? :p

I ask because there’s a war looming in my campaign… 

So, when characters go past level 10, and reset into another class – how many moves, roughly, does one let them keep?

So, when characters go past level 10, and reset into another class – how many moves, roughly, does one let them keep?

So, when characters go past level 10, and reset into another class – how many moves, roughly, does one let them keep?