So, when characters go past level 10, and reset into another class – how many moves, roughly, does one let them keep?

So, when characters go past level 10, and reset into another class – how many moves, roughly, does one let them keep?

So, when characters go past level 10, and reset into another class – how many moves, roughly, does one let them keep? 

7 thoughts on “So, when characters go past level 10, and reset into another class – how many moves, roughly, does one let them keep?”

  1. I’ve never had a player reach that point, but probably the stuff they used the most or are known by. Like if a Thief is known to rob people without knowing and get into any locked room, then let him keep Tricks of the Trade.

  2. I ask because my party is slowly approaching level 10. They’ve already got plans

    Sharpshooter -> Artificer

    Gladiator -> Grim World Slayer

    Wizard -> Grim World Channeller

    Thief -> Dashing Hero

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