Grab Bag of Equipment Tags

Grab Bag of Equipment Tags

Grab Bag of Equipment Tags

As part of a different project, I generated a list of 200 or so tags for magical equipment and the like. 

Note that this is not the same as a universal list of tags. It would be a useful project to generate a list of existing or tested tags that can be used for general purposes. That is not this list.

In making this list, I went for the quirky, the unusual, and the interesting rather than the broadly useful. This means that some of the tags would probably be better expressed as custom moves or item descriptions. It’s also not completionist or exhaustive.

One useful way to use this list is to pick a tag and rewrite it as something more specific or more general. Maybe the flaming sword affects the user too, or the sword that cuts through metal can only be stopped by leather or cloth. Or you can take the tag as inspiration and write a move that has a specific mechanical effect.

The document is editable by everyone, so feel free to add your own additions.

https://docs.google.com/spreadsheet/ccc?key=0Al9YJeTzgknAdGp6V0dGcXR5MEJ6am1xNVJYVHRLbEE&usp=sharing

#tags  #weapons #equipment #some-assembly-required

I’ve been working on a Weaponsmithing Compendium Class, for one of my players who wants to do a lot of forging…

I’ve been working on a Weaponsmithing Compendium Class, for one of my players who wants to do a lot of forging…

I’ve been working on a Weaponsmithing Compendium Class, for one of my players who wants to do a lot of forging special weapons and the like.

I’m interested in any suggestions for additions or improvement that anyone has, particularly for more tags to add to the massive list of magical weapon tags I’ve got so far. Can’t ever have too many ideas for magical weapons, after all.

https://docs.google.com/document/d/1T0EIddICxNidM6o5MAYhAraYJuMI3sMxUUGjFqBQ3EE/edit?usp=sharing

One of my players wants to play a weaponsmith, so I’ve been trying to come up with moves that will hopefully…

One of my players wants to play a weaponsmith, so I’ve been trying to come up with moves that will hopefully…

One of my players wants to play a weaponsmith, so I’ve been trying to come up with moves that will hopefully eventually be a complete class, or at least a compendium. The central move I’ve been working on is intended to create powerful magical weapons. I’ve been tweaking it for a bit, trying to decide if I like it better than some of the existing magical-item enchanting moves. I would be grateful for any critiques you can offer:

Art of the Forge

When you use a source of power to imbue a weapon you are forging, explain how the source creates the effect and what the weapon move and trigger will be, then roll +XP spent. On a 10+, it comes to pass as you intended. On a 7-9, choose one, and the GM will tell you the result, appropriate to the degree of power:

* The trigger is different: more complex, more dangerous, has an added cost, or just completely different. 

* The effect is different: an unintended side effect, an inverted outcome, or just something different.

On a miss, something bad happens.

Suggested Moves:

…it cuts through any lesser weapon.

…it fights on its own.

…it burns with an unholy flame.

…it leaps to its owner’s hand.

…it anticipates and parries the movements of lesser swords.

…it has a monster instinct: to slay evil.

or write your own.

Suggested Triggers:

When you wield this weapon in the light of a full moon…

When the right word is spoken…

When it has tasted your blood…

When it is in the presence of an elf…

When wielded by a grandmaster of the sword-art…

When used to defend the innocent…

or write your own.

Suggested Move Complications:

…and it attracts the attention of something fell or fae.

…and it cannot be sheathed until it has spilled blood.

…and the sight of it inspires greed in onlookers.

…and possessing it gives prophetic nightmares.

…and it acts on an agenda of its own.

…it has a monster instinct: to slay evil.

or something else

Suggested Trigger Complications:

…and it has also tasted innocent blood…

…and it has previously slain something you love…

…and it is in daylight…

…and you obey its cursed whispers… 

…and you have taken a vow of poverty…

…and you lose 1 hitpoint…

…and you are standing on earth or stone…

or something else

When you stand in the creeping moss, roll+WIS.

When you stand in the creeping moss, roll+WIS.

When you stand in the creeping moss, roll+WIS.

On a 10+, you remember to keep moving.

On a 7-9, the moss has crawled over your feet and trapped you while you weren’t paying attention. Take -1 ongoing to physical actions until you can shake it off.

When you eat the creeping moss, roll+CON.

On a 10+, you suffer no ill effects and greatly impress the nearby kobolds, who try to initiate you into their tribe.