So I think we’re doing magic items all wrong in Dungeon World.
So I think we’re doing magic items all wrong in Dungeon World. Here’s what I’m going to do next time my players find a magic item:
1) Suppose I’m thinking of weapon with, let’s say, three minor powers. I have the player who finds it roll up six powers.
2) From those six abilities, that player has to choose the three powers he wants.
3) Then I start asking the leading questions to get the players to justify the mix of abilities they have chosen.
*Was this made the Dwarves of the Black Hills? Or a night hag during the Twilight War?
*Why did they include Orc Bane and Frost Resistance on this bow?
*How did it fall into the hands of these ogres?
*Why is the black dragon Ancaligon trying to locate it?
*How did it get the name by which it is commonly known?
What do you guys think? Maybe everybody is already doing this. But isn’t this a more “Dungeon World” way of developing a magic item than coming up with powers and backstory myself as the DM? And won’t it lead to more player buy in?