I’m going to playtest a variation of the Jason Cordova labrynth move to simulate something I can the “Death Star…

I’m going to playtest a variation of the Jason Cordova labrynth move to simulate something I can the “Death Star…

I’m going to playtest a variation of the Jason Cordova labrynth move to simulate something I can the “Death Star Hustle.” Remember when Han and Luke and company were running around in the Death Star, dodging Stormtrooper squads, kind of a combination of a chase scene with exploration and running fights? The idea is to run a scene like that in Dungeon World. I can think of lots of situations where the party is inside an enemy base or deep in a dungeon where “all sectors have been alerted to you presence!”

Basically I’m thinking if they get a 10+ on the roll, they get a hold and don’t encounter guards.

On a 7-9, they get a hold but have to fight or evade guards.

On a 6- they have to backtrack (lose a hold).

Once they have 5 hold they can find the Oblivion Altar (or hanger bay, or prison level).

What do you guys think? I’ll report back once my players run through it…

4 thoughts on “I’m going to playtest a variation of the Jason Cordova labrynth move to simulate something I can the “Death Star…”

  1. I quite like this. I would be tempted to let them cash in the hold to find lesser goals too: rest stops, weapons caches, etc.

    2 Progress – safe place to camp

    3 Progress – armory (restock ammo, armor, magic sword, etc.)

    4 Progress – goblin merchant (sells bombs and experimental potions)

    Etc. etc.

    Of course, they’re racing against the clock to find the Boss Room before the ritual is completed to unleash the plague of undeath across the land, so there’s a push-your-luck element.

    This would be a great way to run a one shot!!

Comments are closed.