Once again, I had a chance to introduce two more players to tabletop RPGs, and I used Dungeon World to show them…

Once again, I had a chance to introduce two more players to tabletop RPGs, and I used Dungeon World to show them…

Once again, I had a chance to introduce two more players to tabletop RPGs, and I used Dungeon World to show them what it’s all about. The creativity they were able to bring to the table was amazing … especially considering they had only played video games up till now. Dungeon World is simply an awesome game.

9 thoughts on “Once again, I had a chance to introduce two more players to tabletop RPGs, and I used Dungeon World to show them…”

  1. That’s really awesome. I’ve considered the idea of running a game or so at a gaming convention, but I’ve never been to a convention before. I may have to check it out though, because I’d love to be able to introduce new players to the game. Or possibly even set up something to run at a local games store, which seems even more intimidating to me right now. 🙂

  2. Running DW at a convention should be easy if you can get players. There are often a few players who have no game at the conventions I’ve attended. Setting up a scenario for a convention means planning for about four hours of play. That is about three challenges/major threats. DW scales very well as you have to let the players control the narrative

  3. I’ve got a couple questions for that: usually, with DW, world building (or scenario building) is an integral part of the game. For a convention, do you recommend keeping that lighter, or forgoing it entirely? I could imagine taking a dungeon starter, asking some leading questions like, “why are you here to steal from the wizard, and what have you set out to steal?” and kind of building the world as we go. I’ve seen Adam do that in some of his videos.

    Also, you recommended writing something other GMs could use. Why is that? I imagine it’s to ensure that you have enough to be fully prepared? Or are there other reasons?

    And thank you for the help!

  4. Ron Shier​ I would keep it light and make a starting point plus some threats, but with room for having the players define the details. I think your example is just the thing I’d be doing. I’d have prepared some obstacles beforehand and let them appear when convenient. Or inconvenient, really :3

  5. Phillip Wessels I’ve run DW a few times and find your guide very useful and in great order. I think running DW at a convention using this – with a limited number of hindrances – would be easy. Thanks!

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