Undead Living Again Facial Creame

Undead Living Again Facial Creame

Undead Living Again Facial Creame

(Applied, 8 uses, 1 wt)

With only one application of the Undead Living Again Facial Creame, you can make that rotting flesh look decades younger! Tested by leading Clerics from the Archbishop’s personal team, this new found facial creame is proven to restore health and life to a lifetime of decay. Get yours now!

Returns undead to living creatures with all their memories and skills intact.

#DungeonWorldItem

Crumpled up scroll of Restoration

Crumpled up scroll of Restoration

Crumpled up scroll of Restoration

An unwanted scroll, made in haste. This crumpled scroll has been discarded and forgotten. When you read from the scroll and your target can hear you, Pick a desired effect and Roll + INT. The scroll looses its magical power afterward.

> Cure a debility, repair broken bones and regrow lost limbs and organs.

> Restore 2d12+4 health.

> Vanquish a lesser Undead Monster.

10+ Choose 1

7-9 Choose 1 and the GM makes a move.

> The scroll is unfinished and requires that you rest and Make Camp for it to take effect.

> There are obvious mistakes made. Discribe a troublesome quirk that now makes your life difficult.

#DungeonWorldItem

Earrings of Spiritual Fusion

Earrings of Spiritual Fusion

Earrings of Spiritual Fusion

A gift to fighting lovers from a trickster god. These earrings bind the wearers into one body.

When you put one earrring on, and the other by another Roll+WIS. The two bodies merge together to form one. Discribe the new form using qualities from the two original bodies.

10+ Choose 2 Benefits

7-9 Choose 1 Benefit and 1 side effect

Benefits

> You have the memories of both bodies.

> Retain the skills of both bodies.

> Both bodies pass on something special to the new form to create a quality not present before the fusion. Discribe the new physical quality.

Side Effects

> The fusion is brief.

> The fusion of minds is too much. You cant maintain control of your thoughts.

> The form the fusion has created is undesirable. Discribe a serious problem with the form.

#DungeonWorldItem

I have always wondered, why isn’t there a Sling (the weapon kind)?

I have always wondered, why isn’t there a Sling (the weapon kind)?

I have always wondered, why isn’t there a Sling (the weapon kind)?

So here goes a simple Sling i would expect.

Sling (near, reload, awkward, crude, 0 weight)

This crude leather strap was devised by the farmers to keep the wolves away from their sheep. Not the best weapon, but sure gets the point across.

Shot (4 ammo, 1 weight)

Perfect little round stones used in a sling. I wouldnt want one of these to hit me in the head.

#DungeonWorldItem

Created a new item for the game with my Wife and I.

Created a new item for the game with my Wife and I.

Created a new item for the game with my Wife and I.

Old Journal

This old book has been with you a long while, recoding your days past. When you read a passage from its pages tell what it is and Roll+WIS.

10+ You take +1 forward to a similar chalange ahead

7-9 You take +1 forward, but there are even dire troubles unbeknownst to you. The GM may or may not tell you what they are.

#DungeonWorldItem

Sword of Grephyndrog (Intelligent)

Sword of Grephyndrog (Intelligent)

Sword of Grephyndrog (Intelligent)

This rare and powerful sword takes into itself that which makes it stronger.

When you hold a magical item up to the Sword of Grephyndrog and pray upon it for several moments, the magical item disintegrates and its power is captured within the sword.

Use each power the same way you would prior to its integration into the sword. Any complications this may have are handled by the GM.

The Sword of Grephyndrog has a will its own. It appears to those worthy of wielding it. One must continually show the sword they are worthy by doing deeds of selflessness each day. Every day you go without a selfless deed, take -1 Ongoing. If you reach -3 Ongoing, the Sword of Grephyndrog disappears in search of a worthy wielder, and you lose all -Ongoing.

#DungeonWorldItem

Can’t help but give the Barbarian Class some cool stuff.

Can’t help but give the Barbarian Class some cool stuff.

Can’t help but give the Barbarian Class some cool stuff. They always get left with such mundane gear. #DungeonWorldItem

Cuffs of Restraint (hand, 2 weight)

Whether once a slave who fought to be free, a criminal escaping justice, or some other unfortunate soul whose freedom was once taken, you turned what was your prison into a weapon of your arsenal. The Cuffs of Restraint are made of White Metal, a metal salvaged from the armor of fallen angelics, which has neutralizing properties capable of keeping any prisoner.

White Metal is strong enough to keep even the toughest beasts from escaping, and has the ability to prevent any magic from being performed by those who’s flesh touches it. Not even Thor himself could break the bonds made from White Metal.

Love me some Druid spells #DungeonWorldItem

Love me some Druid spells #DungeonWorldItem

Love me some Druid spells #DungeonWorldItem

Druidic Quarterstaff

This staff is standard for the Druid people. Enchanted with basic spells, necessary for the survival of it’s user. When you wield this staff and call upon its power, Roll+WIS. 10+ you successfully cast the spell, 7-9 you cast the spell, but it’s energy is sapped from the staff and the spell can not be cast again until you Make Camp in the wilderness. When you rest in the wild of your homeland, the earth’s energy flows naturally into the staff, restore 3 spells. If the wild is unbeknown to you Roll+WIS. 10+ Recharge 3 Spells, 7-9 Recharge 1 Spell.

Spells

Water Breathing

Gills form on the body, resembling that of aquatic life. A creature near you gains the ability to breath underwater for a short time, about ten minutes.

Goodberry

Hold out the staff and 1d8 berries sprout from its trunk. Each berry, when consumed, heals for 1hp and acts as a ration.

Mud and Stone

You can turn mud to stone and back again. An area, size large, near you transforms on your command.

Charm Animal

You have a way with animals. An animal you touch will treat you as a friend and obey 1 simple command.

Stone Flesh

Your flesh turns to Stone, granting you protection. Increase your armor by 1. The spell lasts until you dismiss it, during that time you take -1 Ongoing to cast further spells. 

————————————–

Through extended use of the staff, and experience, you have unlocked hidden powers within it.

◻◻◻◻◻Once, when you Make Camp, if you had used the staff to overcome a great challenge, mark a box and forgo 1Xp. When the last box is marked, you unlock the following higher tier spells. Include these in your choices when you recharge, and recharge one additional spell when you do.

Advanced Spells

Lightning

You build energy up within the staff and unleash it in the form of lightning at a target near you. The target takes 1d6 damage (ignore armor)

Root

You call vines and roots from below the earth to snare and constrict all targets within reach. The terrain around you becomes difficult to traverse for others.

Gaseous Form

You become like air and pass through cracks. You resist all forms of physical attacks and can’t make any moves while in this form. It last just a minute.