Hey everyone!

Hey everyone!

Hey everyone!

I am looking to start a play by post Dungeon World game on slack! I am looking for one person, primarily, but could be persuaded to do two. The game will take place in a mutually created world, where we will take turns, MicroscopeRPG style, to define areas and history.

I intend for this to be quite a long running game with a definite growth in character power, so let me start by saying this game won’t be for everyone. Think of lowly adventurer becomes guild leader, hero of the White City, or abolisher of slavery type deal. The game will most definitely be sandbox, and while plot hooks will be laid down, if you don’t pick them up, some other adventurer *probably will. It’s a big world after all.

Hopefully with 1 (or 2) players we can keep the posting relatively frequent. Once a day, but with slack a post can be as quick as a text.

Again, looking for a “yes, this is something grand-scale that I want to commit to and develop”, rather than, “yeah why not”.

Please comment for more information or send me a message. I have been wanting to try this for a long time, and am quite excited to get started :)! Not going to lie, very much inspired to finally begin this after seeing some other play by posts mentioned here. Definitely not trying to steal their thunder.

If you’re unsure about me, I’d also be happy to do a short prequel session so we can get a feel for each other’s styles.

Thanks to everyone who reviewed my compendium classes :) I will be making them available to my players on Monday and…

Thanks to everyone who reviewed my compendium classes 🙂 I will be making them available to my players on Monday and…

Thanks to everyone who reviewed my compendium classes 🙂 I will be making them available to my players on Monday and will be posting the results here as to how they go. Feel free to add any more comments or ideas!

The Way of Darkness – Void based class for thieves who wish to become silent assassins

The Way of the Shadows – Shadow based class for theives who want to be sneaky while being out in the open.

Champion of Scorpio – Dueling based class for clerics who like smashing things.

https://docs.google.com/document/d/1lJctY0N3AeoiKqTvFe-qBwD29FTwRymllgqGqaOZOdA

For my Cleric of Scorpio, domain: Victory at all Costs. Thoughts? :D

For my Cleric of Scorpio, domain: Victory at all Costs. Thoughts? 😀

For my Cleric of Scorpio, domain: Victory at all Costs. Thoughts? 😀

The Champion of Scorpio

When Scorpio has chosen YOU, mere mortal, out of his numerous followers, you may dedicate yourself to him, take up the “victory at all costs” mantle, and become the Champion of Scorpio. You may take the following 2 moves on level-up (They count as one move):

By Your Iron Sustained

Add these bonds to your list of bonds. Check with the GM when creating them, but you have final say over what Scorpio wishes for his Champion. You may have 2 bonds active at any one time.

Scorpio wishes for __________ to suffer the humiliation of defeat. I will show them what it means to challenge The Victor.

I will bring Scorpio great honor if I convert _______ to his cause.

Scorpio has shown me _____________, a symbol of a yet unknown enemy. I shall vanquish it!

It’s Just You and Me Now!

When you below out a challenge to an enemy or monster, you may issue it a challenge to the death. The enemy will fight you, and only you. Roll +Bonds with Scorpio. On a 10+, gain 3 hold. On a 7-9, gain 2 hold and take -1 forward to the first action against that enemy. You may spend hold 1 to 1 for the following.

• No matter your armaments, you have 4 armor total against your enemy

• You will be impervious to other sources of damage

• Cause the enemy to taunt you in response

• Give nearby allies +1 forward against your enemy

Advanced Moves

If you have the move Its Just You and Me Now, these count as class moves for you; you can choose from them when you level up:

World-Forger (Not an actual move, but requires XP to bind the weapon to you)

You have reforged Scorpio’s legendary weapon “World-Forger”, tempered in the First Fires and creator of “god’s anvil”. The weapon will listen to you and you only, as long as you offer it a handle on your soul (5 XP). It has the tags (Close, Two-Handed, Forceful, +1 Damage, Sentient, Tremor)

Earth-Forger

When you slam the ground in front of your enemies and reshape the earth around you, roll +STR. On a 10+, choose 2. On a 7-9, choose 1, and take 1d6 ignoring armor as the earth recoils against you.

• The earth grows up and immobilizes your enemies, locking their feet in place.

• The force of your blow catapults you 1d6+3 meters into the sky. You take falling damage as normal. (Goes well with my cloak of the comet, previously posted on here)

• A pillar of earth rises up to block you from an incoming source of damage

• A pillar of earth rises up to block 1d4 allies from an incoming source of damage

The Spoken Word

When you pray to Scorpio out loud and within earshot of a target, roll +CHR. On a 10+, people take note and are in awe of you and your god’s presence. On a 7-9, you awe all but the most steadfast in their faith or duty. You may choose to use your divine authority as leverage on a parley roll after you rolled it. You may also convert lesser creatures over to Scorpio’s domain.

Avatar State

When you have 1-3 HP remaining, you may willingly place yourself before the Black Gates to become the embodiment of Scorpio for a few mintues. Describe your new appearance and roll +Bonds with Scorpio. On a 10+ you have 15 temporary hitpoints and 5 armor. On a 7-9 you have 7 temporary hitpoints and 4 armor.

• Anytime you deal damage you may roll twice

• You gain the power of flight

• World-Forger appears in your hands and will do +2 to its usual damage.

• Nothing can outrun or outfly you

• If you kill all enemies before appearing at the Black Gates, take a +1 to your last breath roll

Hey all, a thief in my game is looking to specialise, and given his voidy, dark, shadowy organisation, I’ve decided…

Hey all, a thief in my game is looking to specialise, and given his voidy, dark, shadowy organisation, I’ve decided…

Hey all, a thief in my game is looking to specialise, and given his voidy, dark, shadowy organisation, I’ve decided to give him some options. The Way of Darkness is the more assassiny road, while The Way of Shadow is more about sneaking and thievery and social sneakiness.

Inspiration was taken heavily from “The Shade” class that is on here as well, I’ll link when I find it :). Any thoughts are welcome.

https://docs.google.com/document/d/1lJctY0N3AeoiKqTvFe-qBwD29FTwRymllgqGqaOZOdA/edit

Hey all, looking for some input or suggestions regarding two cloaks I’m planning to put in my upcoming game :) (They…

Hey all, looking for some input or suggestions regarding two cloaks I’m planning to put in my upcoming game 🙂 (They…

Hey all, looking for some input or suggestions regarding two cloaks I’m planning to put in my upcoming game 🙂 (They are intended to be relatively powerful)

Cloak of the Comet:

When falling from a great height, roll +CON.

On a 10+ choose 3

On a 7-9 choose 2

-Land where you intend

-Do your class damage in an area around your landing site

-Take no damage

-Choose not to impact the surrounding area with your landing

My intent here is to create a “superhero” landing type item, perhaps to give the party’s cleric a grand entrance. 

Cloak of the Starry Void:

When you use the Cloak of the Starry Void to move between shadows that you perceive, roll +DEX

On a 10+ choose 3

On a 7-9 choose 2

-You reappear where you intended

-Nothing is lost in the void

-The void will let you pass unhindered

-You may bring one humanoid with you

This may be too similar to the shadow-walk spell, but I wanted to give the party’s rouge a way to move around the battlefield quickly.

Any and all critisism welcome!