Hey all, looking for some input or suggestions regarding two cloaks I’m planning to put in my upcoming game :) (They…

Hey all, looking for some input or suggestions regarding two cloaks I’m planning to put in my upcoming game 🙂 (They…

Hey all, looking for some input or suggestions regarding two cloaks I’m planning to put in my upcoming game 🙂 (They are intended to be relatively powerful)

Cloak of the Comet:

When falling from a great height, roll +CON.

On a 10+ choose 3

On a 7-9 choose 2

-Land where you intend

-Do your class damage in an area around your landing site

-Take no damage

-Choose not to impact the surrounding area with your landing

My intent here is to create a “superhero” landing type item, perhaps to give the party’s cleric a grand entrance. 

Cloak of the Starry Void:

When you use the Cloak of the Starry Void to move between shadows that you perceive, roll +DEX

On a 10+ choose 3

On a 7-9 choose 2

-You reappear where you intended

-Nothing is lost in the void

-The void will let you pass unhindered

-You may bring one humanoid with you

This may be too similar to the shadow-walk spell, but I wanted to give the party’s rouge a way to move around the battlefield quickly.

Any and all critisism welcome!

12 thoughts on “Hey all, looking for some input or suggestions regarding two cloaks I’m planning to put in my upcoming game :) (They…”

  1. I like the first one a lot. The last option on the starry void cloak seems real special purpose and likely to be rarely chosen… Perhaps “nothing follows you out” would be more general, and maybe let them take up to one other person

  2. Aaron Griffin A humans count as Humanoids, as well as all the other standard races, so it fits the description well, as is. I think both cloaks look good btw. Big fan of the first one for sure.

  3. RidersOfRohan What i think he meant by “special purpose” is that, more often than not, it is less crucial to take someone else with you than it is to appear where you intended

  4. General design comment: it’s usually clearer to players if choices as presented as positives rather than “avoids.” I also try to avoid mixing and matching “positive” choices with “avoid bad” choices.

    The “land off target” and “take damage” options seem almost like miss results to me. What about this instead?

    7+ Land safely and deal your damage (+forceful) to whatever you land on and everything in reach, but pick 1 (on a 10+) or 2 (on a 7-9):

    * You cause unwanted collateral damage

    * You take some damage (1d8?)

    * It’ll take a moment to dust yourself off and regain your bearings

  5. RidersOfRohan yeah Mark Weis​ got me. I meant that bringing someone through probably won’t be used a whole lot. I actually had a very similar ability (from a compendium class) in my last game and the player never took anyone with him even though he could bring anyone in skin to skin contact.

  6. Ah thats true, I hadn’t thought about never really wanting to take someone with you. I like the idea of “Nothing follows you out”.

    Jeremy Strandberg That is true, I feel like land on target is almost a must choose, so the choice between a detriment could be more impactful.

    Thanks everyone so far for your thoughts!

  7. In spite of the danger of overusing the idea, I reckon “you attract unwanted attention” would be a good option to add to the list of ways that things might go wrong when arriving in a fiery bolt from the sky with an earth-splitting boom 🙂

  8. Robert Rendell Yeah that is actually what I intended my final option for the comet to be, but obviously worded really poorly 🙂 I meant causing irreperable damage or otherwise causing more ruckus than you might want. 

    I shall be adding that as a potential consequence for the revised version.

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