Looking for advice on a move and I hope you can help me out.

Looking for advice on a move and I hope you can help me out.

Looking for advice on a move and I hope you can help me out.

In my current “Curse of Drazhu” campaign Cassius the Paladin, in a battle with Drazhu, had his sword shattered by the lich’s dark magic. The frozen shrapnel lodged in his body and is now poisoning his soul and turning him evil. He quests to find a cure for his affliction.

I’d like to create a custom move to give some mechanical weight to the curse. I want to encourage the player to make some tough choices. For example, perhaps embracing evil benefits him somehow? Or, choosing good could be rewarding despite penalties?

So, I call upon the wisdom of the Tavern, how would you make Cassius’ curse interesting?

“The Curse of Drazhu” stuff I’ve been working on lately has got me dreaming of making my own adventure module for…

“The Curse of Drazhu” stuff I’ve been working on lately has got me dreaming of making my own adventure module for…

“The Curse of Drazhu” stuff I’ve been working on lately has got me dreaming of making my own adventure module for Dungeon World. I’d love to hear the Tavern’s take and what makes a great supplement/campaign book/adventure module.

– If you could design the perfect adventure module for this game (or any trpg) what would be essential to include?

– What stuff do you actually use and what do you enjoy?

– What do you find you tend to ignore?

– What module, for Dungeon World, or otherwise would you point out as a great example of an excellent, well put together product?

Thanks! Looking forward to hearing everyone’s thoughts.

The adventure continues at “The Ruined Tower of Drazhu”!

The adventure continues at “The Ruined Tower of Drazhu”!

The adventure continues at “The Ruined Tower of Drazhu”!

This is a followup adventure to “The Curse of Drazhu” adventure starter I posted a few weeks ago. Created around my group’s choices on that starter, behold, a new adventure at “The Ruined Tower of Drazhu”. The party is hot in pursuit of a magical curse corrupting the land and they think it’s source may be in Drazhu’s long forgotten citadel. Will they risk dark magic and the servants of the spider god Ungu to solve the mystery waiting at the top of the tower? Will it help convince them if I mention that there is sure to be a buttload of treasure inside?! Check out the adventure to find out!

This draft is influenced heavily by the source material from Jason Morningstar as well as Jeremy Strandberg’s “Brightrock Barrow” from Lampblack and Brimstone’s “Perilous Deeps”.

Feedback and any suggestions to streamline, condense, and generally make it more original and awesome would be greatly appreciated.

Thanks!

In the recent vein of Discern Realities dungeon starters, I humbly present to you “The Curse of Drazhu”.

In the recent vein of Discern Realities dungeon starters, I humbly present to you “The Curse of Drazhu”.

In the recent vein of Discern Realities dungeon starters, I humbly present to you “The Curse of Drazhu”. This is a rough draft that I whipped up from a combination of the original Discern Realities starter, Jeremy Strandberg’s excellent elaboration and “The Curse of Strahd” conversion. I recently introduced a big group of friends to DW with Jason Morningstar’s “Slave Pit of Drazhu” game demo. They dug it so I thought I’d spin it into a larger tale.

Please have a look and comment on the doc or below in the comments with your feedback. I’d especially love some suggestions for more unique choices as some of them currently are ripped straight from the excellent work that came before. Thanks and I hope you like it.