“The Curse of Drazhu” stuff I’ve been working on lately has got me dreaming of making my own adventure module for Dungeon World. I’d love to hear the Tavern’s take and what makes a great supplement/campaign book/adventure module.
– If you could design the perfect adventure module for this game (or any trpg) what would be essential to include?
– What stuff do you actually use and what do you enjoy?
– What do you find you tend to ignore?
– What module, for Dungeon World, or otherwise would you point out as a great example of an excellent, well put together product?
Thanks! Looking forward to hearing everyone’s thoughts.