…for the purposes of reading blank class templates, so as to make my own…

…for the purposes of reading blank class templates, so as to make my own…

…for the purposes of reading blank class templates, so as to make my own…

Originally shared by Craig “Tezrak” Hatler

Time for this poor DTPer to ramp up his Scribus-fu … downloading it now on the best machine in the house.

Will Scribus read InDesign documents? Or do they have to be converted?

When a non-lethal attack deals stun damage, do you say “you take X stun damage” and mark it separately from normal…

When a non-lethal attack deals stun damage, do you say “you take X stun damage” and mark it separately from normal…

When a non-lethal attack deals stun damage, do you say “you take X stun damage” and mark it separately from normal damage, or do you say “you suffered a non-lethal attack, you’re stunned”…or something else entirely?

Between core DW, Inverse World and Dungeon Planet, with some kludging/kitbashing you could pretty easily run a “Wars…

Between core DW, Inverse World and Dungeon Planet, with some kludging/kitbashing you could pretty easily run a “Wars…

Between core DW, Inverse World and Dungeon Planet, with some kludging/kitbashing you could pretty easily run a “Wars Among the Stars” game, which could or could not include a magic/supernatural element…

Okay I really need to get something going this weekend — some Dungeon World compendium classes, races or monsters,…

Okay I really need to get something going this weekend — some Dungeon World compendium classes, races or monsters,…

Originally shared by Craig “Tezrak” Hatler

Okay I really need to get something going this weekend — some Dungeon World compendium classes, races or monsters, or some moves /classes for Galaxy World.

Spell Research (Wizard Advanced Move for levels 6-10)

Spell Research (Wizard Advanced Move for levels 6-10)

Originally shared by Craig “Tezrak” Hatler

Spell Research (Wizard Advanced Move for levels 6-10)

When you consult far-flung curiosity cabinets, kibbutz with exotic arcanists, and filch half-finished manuscripts from rival eldritch masters in an effort to discover a new arcane formula, draft a magical effect not covered by an existing spell. Work with your DM to determine this new spell’s level. Roll +INT : On a 10+, you can add the new spell to your spellbook and can prepare it as you would any other. On a 7-9, the spell counts as one level higher than what was agreed upon. Regardless of the result, spend a number of XP equal to the level of the spell.

#DungeonWorld

Hey Sean Dunstan , I used your Unraveled Tower in the first session of Adventures on Dungeon Planet last night with…

Hey Sean Dunstan , I used your Unraveled Tower in the first session of Adventures on Dungeon Planet last night with…

Hey Sean Dunstan , I used your Unraveled Tower in the first session of Adventures on Dungeon Planet last night with Matt Capizzi , Christopher Grau and Brendan Conway . I re-skinned it to be tech-based instead of magic, with force-field projectors, superuser access and a low-level AI.

Resourceful Ammunition: when you take some time (an hour or so) to gather and craft arrows out of natural materials,…

Resourceful Ammunition: when you take some time (an hour or so) to gather and craft arrows out of natural materials,…

Resourceful Ammunition: when you take some time (an hour or so) to gather and craft arrows out of natural materials, roll+Wis. On a 10+, you gain 1 ammo. On a 7-9, mark 1 “flimsy” ammo separately; if you use it, deal -1d4 damage because of its flimsy quality.

Just ran my first session for Julia Weatherseed and her brother James!

Just ran my first session for Julia Weatherseed and her brother James!

Just ran my first session for Julia Weatherseed and her brother James!

We have Ursula, a female elf wizard and Aranwe, a male elf ranger (hawk companion Raul). Ursula was mentored by a “dwarf” arcanist who’s hiding a secret from her, a fellow named Kendrix who’s raising a recently-hatched dragon.

Ursula comes from the city of Debluff, bordering on the vast Erendoor forest to the south. The forest butts up against the Fangtooth Mountains to the northeast, where the two dwarf kings Fargrim and Harbek rule from stronghold Balarn.

Aranwe’s parents were killed by duergar, dark dwarves twisted and corrupted an age ago by a demon called Yllaz when they uncovered him by delving deep underground.

Ursula saw a vision of Aranwe as she was casting a spell, and felt that he would play an important role in events to come; she went into the forest to collect some magical reagents, and was in the wrong place as an ogre came rampaging through the area; she blasted it some with magic missiles, and Aranwe shot it from hiding with an arrow, killing it. Stuck in its back was a duergar blade with strange dwarven script carved into it. After consulting with Kendrix, they took a perilous journey through the forest–which involved lots of rations and a tangle with some assassin vines–and were allowed into stronghold Balarn. They met a troubadour named Chargufs (KAR-guss) who took them to the two kings to share their disturbing news.

There was just enough XP for both of them to level!

Also, Aranwe wanted to make some improvised ammo from natural materials, so we sketched out the beginnings of a Resourcefulness move; he also wanted to do the same for rations, so we started on a Forage move as well.

In the Level Up move, it says that if you have a number of XP equal to your level + 7, you can Level Up.

In the Level Up move, it says that if you have a number of XP equal to your level + 7, you can Level Up.

In the Level Up move, it says that if you have a number of XP equal to your level + 7, you can Level Up. Was the +7 intentional, as in some formula was looking to be achieved, or was there some other motivation involved?

The Court of the Great

The Court of the Great

The Court of the Great

Dragon. Uttered by countless things capable of speech and language, the word has been wed over time with fear, awe, revulsion, wonder, terror, respect–and in some cases devotion and worship. To the creature in question, however, all it ever heard when the word was spoken was great; no one ever said dragons were modest, after all. Unchallenged by few beings in the world, and only slightly more in the planes beyond it, only the most courageous–or most foolhardy–ever think it wise to trifle with them.

That doesn’t mean all dragons are the same, however. Not all of them terrorize the innocent or the weak. Not all wish to lay waste to civilization, or conquer it under heel and lash. Some dragons want to be left alone; some seek adventure and the unknown, just as any other being might; some wish to share their power for the betterment of all life.

Stories of dragons pervade the world, even when they continue to take flight, dwell deep, and everything in between. Some talk about a time when they were more numerous than humans, elves, dwarves and other humanoids, and kept a society of their own just as the humanoids do. Halexis, a Wyrm with gleaming gold scales, was its beneficent magnate: likened to a king or queen in humanoid cultures, but as dragons are capable of altering their physiology to assume either a male or female gender as the need arose, there was no need for two functionally equivalent terms. Calandaxus, a silver drake, was Halexis’ confidante, advisor and councilor. Korsis, however, a dragon with blood-red crimson scales, was always identified in the tales as the betrayer, instigator, and enemy. It was Korsis who gathered a force to wage war on the aerial holdings of the dragon realms, battles waged in the skies. They unleashed an onslaught that none expected, a fury that even the most stalwart defenders could not withstand. The dragons as a civilization would never be the same.

The fallout of the dragons’ war left many of them living solitary lives wherever they could eke out an existence. Regardless of which side they were on, most were left bitter and angry, and resorted to building hoards secreted away in caves under mountains. With civilization shifting towards the dominion of humanoid races, dragons fiercely guarded their collections of treasure, fighting claw, tooth and breath to keep interlopers away.

What has remained, however, are dragon eggs. The aftermath of the dragons’ war left many clutches separated and scattered. Some dragons have turned to searching them out in order to keep them safe in their lairs, in the hopes that the right conditions will allow them to hatch.

Humanoid adventurers, on the other hand, have taken to acquiring dragon eggs as prizes, or in the hopes that they could rear the creatures as allies.