Spell Research (Wizard Advanced Move for levels 6-10)

Spell Research (Wizard Advanced Move for levels 6-10)

Originally shared by Craig “Tezrak” Hatler

Spell Research (Wizard Advanced Move for levels 6-10)

When you consult far-flung curiosity cabinets, kibbutz with exotic arcanists, and filch half-finished manuscripts from rival eldritch masters in an effort to discover a new arcane formula, draft a magical effect not covered by an existing spell. Work with your DM to determine this new spell’s level. Roll +INT : On a 10+, you can add the new spell to your spellbook and can prepare it as you would any other. On a 7-9, the spell counts as one level higher than what was agreed upon. Regardless of the result, spend a number of XP equal to the level of the spell.

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5 thoughts on “Spell Research (Wizard Advanced Move for levels 6-10)”

  1. I could see it replacing Ritual, that could be cool. But I really wanted it to be an alternative to Ritual. How often do you come across a suitable “place of power”? How often are you going to be able to achieve Ritual’s requirements? Is the magical effect permanent, or always able to be called upon in the future?

    I was looking at this from the standpoint of how one could research new spells in 2e AD&D. There was a whole thread a few weeks back (which I kicked off btw) that wound up discussing the creation of magic items using XP. XP is just another form of meta-currency.

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