So, you folks voted, here is what I came up with.

So, you folks voted, here is what I came up with.

So, you folks voted, here is what I came up with. They are only descriptive texts, but I am interested in you opinion about the vibe. I will add stats this weekend for: OSR, Crimson Dragon Slayer, Into the Odd, and Dungeon World.

Clever Chest (Solitary, Amorphous)

Clever Chest (Solitary, Amorphous)

Clever Chest (Solitary, Amorphous)

Disgruntled snapping (d6) 7 HP , 2 armor

A Clever Chest is an enchanted treasure chest, vault or other container, or perhaps a highly trained, loyal mimic.

Instinct: To keep their precious contents safe

– Scuttle off when touched

– Lead them into a trap

– Wail to attract other dungeon denizens

GM, choose one hard move it possesses:

– Spew poisonous smog

– Fire arrows wildly

– Grasp with freakish arms

– Take to the air

– Pour forth flaming oil

I recently read Shards of Honor and really liked the unnamed blood-sucking jellyfish, so I tried my hand at making…

I recently read Shards of Honor and really liked the unnamed blood-sucking jellyfish, so I tried my hand at making…

I recently read Shards of Honor and really liked the unnamed blood-sucking jellyfish, so I tried my hand at making them into a DW monster:

They drift through the air like dandelion seeds, their transparent, globular bodies sparkling in the sun. When unexpectedly and with a sudden purpose, the lead jellies dart downward followed by the entire flock. They land with a jabbing sound upon an army of goblins and begin to fill with blood. The soldiers scream and beat at the parasites, but there are too many. One of the goblins, its body covered by the now-red orbs, manages to reach the campfire. Burning stick in hand, it punches one of the jellies. Boom! The creature explodes along with the goblin and anyone near it.

Instinct: To drink blood

Tiny

Flying, Horde

3hp, 0 armor

Horde

Close, stinging tentacles (d6-2)

Special Moves

Latch onto a target and drink its blood

They’re everywhere!

Explode

https://herethestorybegins.wordpress.com/2016/04/18/flying-vampire-jellies/

Sussurus (Solitary, Large, Construct)

Sussurus (Solitary, Large, Construct)

Sussurus (Solitary, Large, Construct)

Pummel (d10 damage) 19 HP (1 armor)

Near

Special Qualities: Music that soothes the undead, Immune to Illusions and Invisibility

Su·sur·rus: whispering, murmuring, or rustling.

Example:”the susurrus of the stream”

Or…

A big headless hulk made of honeycombed bone channels? Wind blows through it and makes a sound that forces sleeps on the undead? Check and double check. Many a party has destroyed this tomb guardian only to awaken things far worse…

Instinct: Attacks tomb raiders

Creates undead pacifying music

Guards tombs

Sees with echolocation like a bat

Goblin Sapper (Devious, Intelligent, Organized, Terrifying, Group, Small)

Goblin Sapper (Devious, Intelligent, Organized, Terrifying, Group, Small)

Goblin Sapper (Devious, Intelligent, Organized, Terrifying, Group, Small)

HP: 3

Armor: 2 (Two shields)

Damage: Explosives 1d10+5 (Ignores Armor, Self, Hand, Close Reach, Near, Area, Burst, Messy, Forceful, Dangerous, Siege)

Instinct: To go out in a blaze of glory.

Moves

– Frighten nearby enemies with their mere presence!

– Take out a weak spot in a structure with a violent explosion!

– Run in and take out as many as possible… with a violent explosion!

Goblins have always been a source of amusement for other races. They have been kicked around and bullied by everyone at some point or another. But there is only so much anyone can take before they snap. Legend holds that the first goblin sapper, Snot Fizzbang, grew so sick of being kicked around by an orc taskmaster that he strapped a couple of powder kegs to himself and proceeded to boss the orcs around merely by keeping a torch on hand at all times. It’s believed that he would have became a great leader of the goblin race if not for that stray ember from his torch. At least his memory could inspire other goblins to stand up for themselves… until they explode anyways. 

For jim miller –

For jim miller –

For jim miller –

The Coco (Solitary, Stealthy, Intelligent)

Drains Life (d10 damage) 10 HP (0 armor)

Close, Ignores Armor

Special Qualities: Undead, Shapeshifter

The Coco (or Cuco, Coca, Cuca, Cucuy) is a mythical ghost-monster, equivalent to the bogeyman, found in many Hispanic and Lusophone countries. He can also be considered a Hispanic version of a bugbear,as it is a commonly used figure of speech representing an irrational or exaggerated fear. The Coco is a male being while Coca is the female version of the mythical monster, although it is not possible to distinguish one from the other as both are the representation of the same being.

The Coco is actually an undead, murdered child that preys on other children. Children killed but not consumed by a Coco will arise as a a Coco within three days of being drained.The Coco’s true form is hideous, that of a twisted, half melted corpse child in rags. It will normally only reveal its true form if and will only appear as a cloaked figure (sometimes with a jack-o-lantern head) if not shapeshifting. It can appear as anything roughly human to child-sized, but radiates magic and evil strongly. The Cuco is normally cowardly but has been known to work as a spy for other undead. It dislikes, but can endure, sunlight.It is vulernable to holy water and will normally not cross salt or running water.

Instinct: Devours children

Shapeshifts

Plots evil

Spy

For the “Rainforest Giant”

For the “Rainforest Giant”

For the “Rainforest Giant”

Jersey Devil (Solitary, Planar, Terrifying)

Hooves (w[2d10] damage 1 piercing) 12 HP (1 armor)

Close, Reach

Special Qualities: Unholy seer

Allegedly the thirteenth offspring of the ‘Witch’ Leeds and Satan as a father the little tyke was born sometime around 1735. After his blessed arrival he immediately turned into the “Jersey Devil”. The Jersey Devil apparently sprang into being full sized with a goat head, bat wings, horse’s hooves, and a bifurcated tail. The Jersey Devil is like a banshee, a occult creature that acts as an omen for coming disaster. It will provide knowledge that only serves to drive its hearer to their own destruction, like the witches in Shakespeare’s Macbeth.

Instinct: Provide Ill Omens

Swoops

Has terrible occult knowledge

Promises doom

Title

Title

Revised. Many thanks to Samoht Strebor!

Crypt Wight (Group, Devious, Intelligent, Cautious, Hoarder, Terrifying)

Ghost Blade (d6 damage) 10 HP (4 armor)

(Close, Near)

Special Qualities: Undead

A crypt wight is a corpse given a semblance of life through a fallen spirit’s love of violence and hatred. A crypt wight can drain the life energy out of victims by touch or blade, turning them into new wights upon death. Crypt wights may not leave their tombs and sunlight is fatal to them. They may not cross running water or salt. Silver weapons do double damage. A crypt wight appears as a weird and twisted reflection of the form it had in life. Wights are always evil.

Custom Move: When a crypt wight first drains you with its ghost blade or touch, ROLL+CON;

On a 10+, it fails and you take no damage

On a 7-9, choose 1; On a 6 or less fail take all three.

@Take d6 of damage damage.

@Take-1 ongoing until you make camp.

@Lose 1 point of Strength until you make camp.

On a 6, all three take effect.

Instinct : Steal the strength of the living.

Extinguish all light

Ambush from corpse or walls.

Show them the horrors of undeath